Thursday, June 25, 2009

DCS Black Shark Tactics Primer (Part 3)

The attack

This entry relies heavily in material taken from this web page. Images are used without authorization but without monetary gain. Please comment if you need them removed.

Several forms of attack are described below. You will have to choose among those based in the following considerations:
  • The mission objective (area objective, groups of units, individual units, etc)
  • The firepower and maneuver opportunities available to the enemy
  • Terrain
  • Climate
  • Fire support available (number of helicopters in your flight, indirect artillery fire, etc)
  • Time available to complete the mission
  • Collateral damage to civilians
Attack from the horizontal flight

Once you have determined the area where you want to attack (usually without knowing the exact position of the targets) you climb keeping forward speed until you reach the minimum altitude that allows you to detect the enemy. As soon as you detect the enemy, you stop climbing and continue the horizontal flight trying to get your selected weapon in range. After firing the selected weapon, you break right or left and simultaneously drop altitude so you can better use the terrain to mask your return in the opposite direction of the attack.

The good
  • You can use a great variety of weapons with this form of attack
  • The time you spent above the minimum altitude is relatively small
  • Can be used under unfavorable climatological conditions, like low ceiling
  • You can use non-guided munitions
  • (Very little piloting skills needed!)

The bad
  • Short time available to detect and destroy enemy units
  • There is always a chance to be detected and engaged by enemy anti-air defenses while you fly at altitudes above the minimum

Attack from the dive

This type of attack can be used against area or individual targets. You can use un-guided munitions or the cannon in this type of attack.
You start flying at minimum altitude and maximum speed. Around 6 km from the target, you climb abruptly up to an altitude such as you can descend on a dive with your nose pointing directly to the targets. This altitude is generally higher than the minimal altitude needed to detect the targets. You then dive towards the targets, firing your weapons. You then quickly break and return towards the opposite direction of the attack.

The good
  • Better chances that you will detect the targets because of the high altitude used during the approach
  • Better chances of hitting targets with non-guided rockets
  • (Adrenaline rush!)
The bad
  • You will be flying higher during the approach and enemy anti-aircraft systems can detect and engage you
  • Impossible to use under low ceiling conditions
  • You need to keep an eye on airspeed and rotor rpm

Attack from the hover

You start from a position where your hovering helicopter is covered by terrain and bob up or pop sideways to acquire the targets. These movements must be conducted in a way that quickly allows you to return to the covered position in case the enemy detects and/or engages you.

The good
  • Ideal for ambushing the enemy
  • If you are flying with wingmen, you can distribute targets with the other members of the flight more easily
  • (Allows the virtual pilot to sip beer and eat pizza during the attack)
The bad
  • Ideal for the enemy ambushing you
  • Almost impossible to use non-guided rockets
  • Difficult to implement for flights of more than two helicopters (it's difficult to find a terrain feature big enough to cover 3 or more helicopters)
  • Risk of brown-out and/or impairment of optical systems performance
  • (Increased risk of beer-spattered keyboard and cheese-stuccoed monitor monitor if the enemy is waiting for you right behind that bloody hill)

Attack from the climb

This form of attack can be used only with rockets or bombs. This type of attack should be considered an exception rather than a norm.
You start a climb with horizontal speed with the nose of your helicopter at a positive angle. At certain distance form the target, you launch your rockets or bombs in a way that they fly in an arc. You then reverse your flight trajectory and simultaneously dive towards the safety of terrain cover.

The good
  • This form of attack increases the range of rockets and bombs
  • You keep more distance from the target
  • Can be used even when climate conditions are such that visually acquiring targets is difficult
  • (If you hit something of value, you will have eternal bragging rights)

The bad
  • Low precision
  • Munitions impact on a wide area
  • Watch out for not accidently letting your rockets and bombs on friendly troops

Cheers,

Theatre of War 2: Africa 1943, Review at Out of Eight

Another great review by James Allen.

His latest review of "Theatre of War 2: Africa 1943" is up at his site "Out of Eight PC Game Reviews".

Theatre of War 2 is a game that improves nothing from the original and actually turns out worse.
Theatre of War was one of many games I wanted to try sometime, but I'm afraid it's off the list permanently.

Moving on.

Cheers,

Tuesday, June 23, 2009

Eurofighter simulator for the Italian Air Force

According to the latest issue of Training and Simulation Journal, the Italian Air Force has received its first Eurofighter training simulator.

Amenities include replica of the aircraft cockpit, motion and sensor simulator systems, a synthetic visualization system with 13 projection channels illuminating a spherical dome with a 360 degree field of view in daylight plus forward-looking infra-red and night vision goggle scenarios.

Yeah, very cool ... but I bet you get extremely low FPS near cities ... :)
Picture from Alenia Aeronautica, likely not the simulator delivered to the Italian Air Force. Used without authorization but without monetary gain.

Ok, back to our HOTAS ... :(

Cheers,

ArmA 2, Shipping Now within the US

ArmA 2 boxes are being shipped around the US!
And if you don't want to wait for the mailman, there is off course ArmA2 at Steam, available June 26th.

Cheers,

UPDATE: The price of ArmA 2 from NWS Online Gaming Store has increased up to $39.99

Sunday, June 21, 2009

DCS Black Shark: Tactics Primer


The "Tactics Primer" series has been a very popular one.

I have consolidated it for a more convenient read and it can be found at the "Real and Simulated Wars-Companion Website".

Please follow this link to read it.


More stuff regarding attack helicopter tactics is coming soon. Make sure to check it out!

Cheers,

An M3/M1 Hunter-Killer Plt in a Hasty Attack: Learning to Punch with the Fingers Spread

The AAR that I started here (split in several parts), is now consolidated in the
"Real and Simulated Wars-Companion Website".

Please follow this link to the entire AAR.

Cheers,

A Companion Website for the Real and Simulated Wars Blog

This blog had an unprecedented amount of visitors during the past two months. Thank you so much for visiting!

There are several topics in this blog that have been more popular. Unfortunately, due to the format constrains of blogs, they have to be spread in several posts. This forces the reader to go back and forth for each part of the topic. For example, the DCS Black Shark Tactics Primer: written in several entries, the entries disappear from the most recent list. It's a mess.

I think those popular topics are better off in a more friendly format, like a small website.


So, during the next few months I will be experiment with a companion website for this blog. In this companion website you can read these topics without the hassle of navigating through this blog.

Presenting, the "Real and Simulated Wars-Companion Website".

It's small, experimental and graphically unpretentious. You will have to excuse the lack of flashy stuff there.

I hope you like it and please comment if you have suggestions. I really appreciate your feedback.

Cheers,

Thursday, June 18, 2009

America's Army 3: Overwhelmed Servers, Underwhelmed Newbie

America's Army 3 has been released yesterday.

I downloaded and installed it late at night yesterday. Then I got to register an account and create a soldier character. All this data gets sent to a server somewhere, I think it's called an authentication server. Then I went into training and afterward lost all my achievements , I don't know why.

Although I couldn't get past two training sessions, I like it and it looks like the most fun lies ahead.

Graphically, the game is appealing and runs at decent frame rates in my aging system. Funny enough, entering my data the interface was a lag-fest. After I quit the game, it took like half a minute for my mouse to respond again. They say the servers were overwhelmed by traffic last night. Maybe this game communicates with those servers a tad too much.

I'm afraid I will leave this one for the future.

Cheers,

Combat Mission Shock Force: British Module Featured at "Rock, Paper, Shotgun"

The guys at "Rock, Paper, Shotgun" have published an after action report of "Combat Mission Shock Force: British Module".

I like the guys of RPS. They write very concise and full of humor articles. This after action report was no exception.

If the RPS guys got a review copy, does this mean that the module is near release?

Going through the article, I remembered one of the things I didn't like about Combat Mission Shock Force: scenarios are almost always a cake walk. Look how well the author of the AAR did. Sure, he got some men down, but have you seen the Syrian casualties? Is not only the abysmal casualty figures, is also about the silly ways virtual soldiers get killed. Like walking right into a kill zone, with the corpses of their comrades in plain sight.

I wouldn't know where to point regarding which is the critical thing missing or wrongly modeled in CMSF. Maybe is a combination of several things.

I am under the impression that the grogs waiting for the new CMx2 Normandy game are in for some utter disappointment.

Cheers,

Horse and Musket: Volume I, Two Articles at Wargamer.com

Well, if these two articles don't get your 18th century wargaming juices flowing, nothing will ...

William Trotter, prolific writer, historian and wargamer, has written two wonderful pieces for Wargamer.com:

Historical Article: The Seven Years War

After Action Review: Horse and Musket Vol I

Cheers,