Tuesday, May 5, 2009

FM 3-24.2 Tactics in Counterinsurgency

After being published and quickly taken off from the US Army Combined Arms Center last April, copies of the manual appeared in several blogs and websites.

Now it is available from the "Small Wars Journal" website.

It is very exciting to witness doctrine in the making.

The field manual is 300 pages long and I'm still reading it. Two stray thoughts about it:
  • From the point of view of employing armed forces to kill insurgents/enemy combatants the US Army never suffered major tactical defeats in the recent past. This field manual not only revises the employment of troops for the destruction of enemy combatants/insurgents but also integrates such activity with wining the hearts and minds of the civil population and preserving the civilian infrastructure. This is not a trivial thing.
  • Some parts are really eye catchers. Like this passage in section 5.2 (Characteristics of the Offense):
    The characteristics of the offense are surprise, audacity, tempo, and concentration. For COIN, an additional characteristic, flexibility, is added.
Wait a minute, I thought that flexibility was always a part of the offense ... :)
  • Some other parts are surprising, at least to me. Like when the manual lists the types of offensive operations, one of them is "movement to contact", which includes search-and-attack and cordon-and-search operations. In my understanding, the greatest problem in battling insurgencies is that the enemy combatants always have the choice of when and where to show up. Movement to contact may be a bit too optimistic IMHO. But the actual surprise to me is that in the manual there is a mention of using reconnaissance forces to find the insurgents. Regular recce units?

Cheers,

Monday, May 4, 2009

Modern Military Thinkers: John Boyd

John Boyd had both the mind of the bold, daring soldier who never surrenders and that of a brilliant scholar whose thirst for truth uncovers new patterns in places where nobody thought there was anything else to question.

He is known mostly for his "observation, orientation, decision, action" loop (OODA loop). This is unfortunate because his contributions are as wide-ranging as the ones from titans like Clausewitz. It is also unfortunate because OODA is not a loop but rather a cycle. But anyway, most people's knowledge of Clausewitz doesn't go farther than "war is the continuation of politics by other means".

As I'm doing with every military thinker I post about, I will leave the task of exploring Boyd's theories to my readers. A little warning, you are in for a wild ride.

One of the spin-offs from Boyd's thinking is the so-called maneuver warfare, which was adopted by the US Marine Corps as a doctrinal framework. There is also a movement leaded by Chet Richards, that applies Boyd's thinking to business.


Boyd never wrote a book. His preferred way of exposing ideas were his legendary briefings, which lasted half a day. The text of these briefings can be found in the web. Frank Osinga recently published a book which is the ultimate analysis of Boyd's theories: "Science, Strategy and War". This book is a bit pricey from Amazon and I would rather recommend the print-on-demand service from Routledge.






One of the things that impressed me in Osinga's book is his analysis of the context in which Boyd formulated his ideas. According to Osinga, Boyd's experiences as a fighter pilot, his self education and the scientific ambiance contemporary to his studies are important to understand his theories. I also recommend the biographical book by Robert Coram "Boyd: The Fighter Pilot Who Changed the Art of War".





Cheers,

Sunday, May 3, 2009

DCS Black Shark: Patch Delayed

Wags has posted some information on the official forums about the upcoming patch for DCS Black Shark.

The patch is in-work and we still hope to release it in the next month or two. In the process of fixing bugs and adding new features, we’ve had to go back and re-do some of the multiplayer code. This has led to longer than expected development time.
There is also information about other Eagle Dynamics products in this thread.

Cheers,

Saturday, May 2, 2009

A Tank Platoon in the Defense, Part 2: Tactical Misadventures in Steel Beasts ProPE

Continued from here.

I played this scenario with some gentlemen from a very well-known simulation community. The identities of the players are withheld to protect the innocent. :) All tanks in the platoon manned by humans except for tank #3, which was handled by the computer. I played as commander of tank #2.

Our platoon commander decided to go as the FRAGO suggested: stay in BP1, inflict some damage, call for an arty smoke mission and reverse to the alternate battle positions.

We never got a chance.

The enemy attacked our right flank (yes, the flank I was holding) and overran my position. When we detected the enemy tanks, they were at a shouting distance from my position. The call for artillery-smoke from our commander was too late as the enemy was already near our position. The enemy moved to the back to our position and took my tank, then tank #1. Tank #3 got destroyed while it was trying to reverse towards safety. Tank #4 made an heroic attempt to eliminate the fast moving enemy tanks. He took 2 of them with him.

The mission went catastrophically bad.

Below are my thoughts on why I think we failed.
  • The prepared dug-in firing positions at BP1 had good fields of fire on EA Dog. Good but not optimal.
Click the image for an expanded view. Left: map, showing our initial positions. Right column: birds-eye view from BP1 towards EA Dog. Note the prepared tank positions in front of each tank. Tank #3 and #4 had good overlapping fields of fire, but tanks #1 and 2 were separated by a small elevation covered by a patch of vegetation and they ended up with different views of EA Dog.

A close up of the individual positions of tanks #1 and #2. Note the slight elevation that separates both, which resulted in non-shared fields of fire. Click the image for an expanded view.

  • The withdrawal route from BP1 to BP2A and BP2B had no cover or concealment. We should have realized that if the artillery-delivered smoke would fail its purpose (as it did), the withdrawal towards the alternate BPs would have exposed us to enemy observation and fire.

The arrow indicates my withdrawal route, which featured terrain flat as a pancake. The thing in front of my tank is a prepared dug-in tank fighting position.


A bit off topic, I want to mention that my tank took 8 hits during this mission. The 9th was the charm ...

The red rods indicate the direction of the munition hitting my tank. Click in the image for an expanded view.

Cheers,

A Tank Platoon in the Defense, Part 1: Tactical Misadventures in Steel Beasts ProPE

One of the things I like about Steel Beasts ProPE (SBProPE) is that it forces you to think really hard about tactics. The virtual battlefield in SBProPE is fast and brutal and the only way to survive is to get serious about what you are doing with your tank.

This scenario I'm writing about today is part of the older scenarios in SBProPE. It features a platoon of M1 Abrams defending objective "Star" in a sector two kilometers wide or so. The enemy, a motorized rifle company is advancing from west to east.

The OPORD in this scenario is more like a FRAGO, which is correct I guess given the size of the scenario. In the FRAGO, the commander of blue forces orders us to avoid the enemy getting to objective "Star". The commander also has provided some maneuver and tactical guidelines which are depicted in the next map as operational graphics.


Two recon HMMWVs are in front of blue forces as combat patrols and will provide warning of the approaching enemy. Our M1 Abrams tanks are supposed to inflict as many casualties on the enemy by firing from battle position 1 (BP1) towards engagement area "Dog" (EA Dog). On order, we are to withdraw towards battle positions BP2A and BP2B under the cover of artillery-delivered smoke and destroy the remaining enemy forces in engagement area "Cat" (EA Cat).

Simple, uh?

Not quite.

For starters, the scenario is about using tanks, intrinsically offensive weapons, in a defensive role. The British military theorist J.F.C. Fuller, in his "The Foundations of the Science of War", suggested that the basic three actions of combat are: move, strike and protect. According to Fuller, in a typical weapon system, each of these actions influences the other. One soldier cannot fire (strike) as precisely when he is running (move). In addition, if the soldier is running (move), his cover (protect) is reduced. The tank is not exempt from these factors, yet it has a superior mobility (move) that can be used with little compromise of its firepower (strike) and protection against enemy fire (protect). The ability to "move strike and protect" at the same time constitutes the biggest advantage the tank has over other weapon systems. Renouncing to move your tank, as you would do in a defense scenario like the one detailed above, is giving away one advantage. And since the "move, strike and protect" factors seem to combine synergistically, loosing one of three is loosing much more than1/3 of your capabilities. Just staying alive in such conditions requires mastery and study. When tanks stay put in the battlefield with inexperienced crews inside, bad things happen.

FM 17-15 (Tank Platoon) has a whole chapter devoted to defensive operations. In chapter 4 there is this important paragraph:
The two patterns described in FM 100-5 are mobile and area defenses. A mobile defense is executed to destroy the attacking force by permitting the enemy to advance into a position that exposes him to counterattack by a mobile reserve. The focus of area defenses is on retention of terrain; defending units engage the enemy from an interlocking series of positions and destroy him, largely by direct fires.
Since in this scenario we lack a mobile reserve, in this scenario we will be conducting an area defense.

Continues here ...

Cheers,

Friday, May 1, 2009

Hardcore PC Wargames On Sale Right Now at Shrapnel Games!

ProSim's "Battle Group Commander: Episode One", 12% discount.
Get it from the Shrapnel Games Store. Offer is valid until May 12, 2009.

ProSim's "Air Assault Task Force", 13% discount. Get it also from the Shrapnel Games Store. Offer valid through May 2009.

Also, somebody mentioned to me that you could get an additional 5% off by using the coupon code: FFSAVE5P

Cheers,

Wednesday, April 29, 2009

We made it to 2,000!

This blog has been seen 2,000 times!
Thank you for visiting.

Cheers,

Tuesday, April 28, 2009

Digital Combat Simulator: More Eye Candy for the Next Sim

Eagle Dynamics, the developers of DCS Black Shark, have hinted some very nice graphic updates for the next installment of the Digital Combat Simulator series.

You can see screenshots of these possible updates here.

I have mixed feelings about this. Of course I like how it looks. But I would be happier if they would make my Black Shark not visible to the computer opponent when I’m hiding behind a 1 km wall of thick forest.

I don’t know … maybe I’m just too old for sugar rushes from candies of any kind.

Cheers,

Wargaming for Leaders

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom

This book fell completely under my radar. It was published by November 2008 and its authored by Booz-Allen-Hamilton wargaming honcho Mark Herman.

From the product's description:

If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it?

Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities.

Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results.

With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how

  • A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop
  • A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict
  • An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods

Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals.

Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.




Sounds like a terrific book. Going to get it during the lunch break.

Cheers,

DCS Black Shark Hits Retail in the US

DCS Black Shark has made it to retail in the US.

I've seen copies at local Best Buys, EBGames and GameStops. I bought my second copy from one of those stores.

There are still no news about the upcoming patch and the printed manual Eagle Dynamics has talked about in the past.

Cheers,