Armored Task Force (ProSim Company, Shrapnel Games) Sunday at my command bunker. Practicing fires coordination with my three self propelled artillery batteries.
Armored Task Force was the creation of Pat Proctor, who has moved into a successful career as an author in current affairs, military history, and military simulation. He was an artillery officer, and this has transpired into Armored Task Force.
No other game that I know of has so much detail in indirect fire support, and ignoring them is at your own peril.
A zoomed out view of the area of operations of the 2-8th Cavalry Regiment. |
A quick artillery mission will take care of those ENY dismounts at the end of the red lines. |
The most valuable feature is the ability of creating position areas, so your artillery units would move automatically when they are fired upon. |
I have the suspicion that the ENY is using counter-battery fires, an much to my dismay I don't see my troops as having the capability to pinpoint the origin of enemy indirect fires.
Cheers,
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