Short entry today, folks. The workdays are getting longer ...
US Department of the Army Pamphlet 20-234 (Operations of Encircled Forces, 1952) says that "an encircled force can ill afford loss of terrain." Let me add one more: it can ill afford a gain of terrain if such gain has no impact in the relief of the encircled force. In this war game scenario, I'm neither completely encircled nor I gained any real estate. But certainly I can't afford more defeats like this one.
In this scenario, elements of the 79th ID (Germany, blue) are just a couple of kilometers short of completely encircling my forces (343 ID, Russian, red). |
My questionable decision of the day was to move a couple of platoons south (see red arrows above) and expand our real estate to a crucial crossroad (red circle) in order to deny the enemy of a vital advance route towards the east.
The Germans are attacking now the two groups (south and north) under my command. In the north, I'm still fighting. In the south, I was soundly defeated.
Once the two platoons reinforced with an AT gun and a Maxim HMG arrived at the crossroads, they could not dig in. The inability to prepare defenses right after a tactical march is modeled into the game, much to my chagrin. To make matters worse, the hasty defense I deployed my men into was oriented NW. The enemy (an all infantry force) attacked from the west, off course ...
Two squads on my left (southwest) flank were routed in a matter of minutes. |
With great effort and unnerving slowness, the AT gun crew shifted positions to the left flank. Here are shown firing at enemy infantry (blue dots and yellow icons in the background). |
German infantry advancing through a plowed field. The field was not entirely flat and these troops took advantage of every fold in the terrain. Note the MG being carried to the front (left). |
Out of ammo, the AT gun crew are the last men standing on my collapsed left flank. |
Whoever was not killed or routed now surrenders (left). A German infantry man tries to deal with one of the diehards and gets it to the groin (right) |
Cheers,
Many times I have finished a Combat Mission campaign scenario victorious and feeling like “whatever, this battle has no real impact in my next battle besides the body count”
ReplyDeleteEXACTLY! That is one of my major gripes with all of these CM games...
I agree..very underated 3D tactical game.
ReplyDeleteThanks for your comments folks.
ReplyDelete@Mike: the sense of continuity in AP is astonishing. You start early in the morning, continue through the day ... Very well done.
@Anon: I think that this game deserves more recognition than what it currently has.
Cheers,
Well for what it's worth i'm gonna give it a good try after reading what you guys have said here. Thanks!
ReplyDeleteHi Phil and thanks for your comment. Just make sure to be extra patient with the quirks of the interface! :)
ReplyDeleteHi:
ReplyDeleteThe Graviteam developers recently released (albeit a beta) patch for AP:OS recently; you can find it on the Graviteam forums.
I picked this up this weekend. I was initially put off by weird display issues, the lack of any manual to speak of, and rough interface translations. After I played my first quick battle though, I'm hooked. This game is worth putting up with the quirks!
ReplyDeleteThanks for the heads up Anonymous! I will check it out.
ReplyDeleteHi Doug. This game is a diamond in the rough.
Cheers,
I've been playing this game for 6 months.I used to play CM and Theatre of War,but this game by far is the superior engine for recreating tactical battles.Graphics are superb not cartoony and the bredth of the maps really give you plenty of options in how your battles will unfold.Large maps and an unscripted AI makes for lots of replayability.
ReplyDelete