Friday, January 20, 2012

ArmA 2 Operation Arrowhead - Bunkers with Improved Frontal Cover

Do you remember this old entry, where I was complaining about the lack of frontal cover in the stock bunkers? Well, it doesn't look pretty, but it is doable.
Side by side comparison of the stock bunker (left) and the modified bunker (right) with more frontal cover. I went a bit loco and added overhead cover to the modified bunker too.



The trick is to add a sandbag fence with the editor, and raise its vertical position by editing the initialization code as shown below.

In the editor, place a sandbag fence and in the initialization field add the code shown above. The last number (0.9) is the height that you want the object to be.
The bunker as seen from outside.
An interior view of the modified bunker.
I've got into this because I'm editing a mission with a combat outpost ... Coming soon.

Cheers,

14 comments:

  1. Hey JC, would you have any interest in doing a joint mission where you would create the friendly force composition and objectives, and I would create the enemy force composition and their defensive and counter-attack components?

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  2. Sure! What do you have in mind, Trooper?

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  3. Something along the lines of you come up with a map and the rough objectives, and we agree on an outline of forces. I create my defense/response, shoot it off to you to merge in the editor with your assault & exploitation and we see what shakes out.

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  4. Copy. Are you OK with plain vanilla ArmA? I don't mod ...

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  5. Yeah that is fine, I have Arrowhead and Reinforcement expansion packs as well, so any of the stock islands and units that come with that should be OK.

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  6. Suggested outline of forces

    Maximum of 288 personnel
    Maximum of 10 armor units (tanks, APC's, AAA)
    Maximum of 8 transports (jeeps or trucks)
    Maximum of 4 air units (planes or helicopters)
    Maximum of 3 mobile indirect fire units (MLRS, BM-21, etc.)
    Maximum of 6 static indirect fire units (mortar units)

    To keep it simple, attempt to do this with no scripts if possible (i.e. everything done from within the editor).

    This is just a suggestion open for negotiation :)

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  7. Gah! That's a big battle for ArmA2, man. Let's go for a platoon size thing.

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  8. Lol...I needed an excuse to upgrade my machine...

    How about this mix:

    Men - 50 total
    Tanks - 3 total
    Artillery - 3 total
    APC's - 4 total (one per squad)
    Aircraft - 2 total

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  9. Cool. I've just finished a couple of battles on ArmA 2 (AAR coming soon) and I am running dry on good ideas for scenarios. Any of yours would be great. Ah! I'm patching to 1.60 as I write this (shame on me!).

    Cheers,

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  10. I will post up a template on my blog and let you know when it is ready...now that I think of it, if you own any of the Panther games (HTTR, COTA or BFTB) we should do a multiplayer game together - they have several evenly matched scenarios.

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  11. Copy that. Battles from the Bulge: that would be great, but my free time is dwindling by the hour these days. You are in the US East Coast?

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  12. That fighting position (I hesitate to call it a "bunker") does look so ridiculous it really breaks my immersion. It wouldn't be structurally sound IRL.

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  13. We did the same... with a Jackal. It survived mortars, a javelin, a dragon rocket and an RPG before the IED finally destroyed it.

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