Since it is a bit late to review this game and Operation Star is closely related to the previous highly acclaimed Kharkov 1943, this entry will be just a quick overview of what's new and better.
Scope: Tactical
Setting: World War II, Kharkov 1943
Format: Wargame, Dual
- 3D, continuous time, can pause and issue orders while paused, (new) adjust time compression (0.3 to 5 X real time). This format is used to fight tactical battles in a 2.44 square kilometers portions of the area of operations.
- 2D, tactical map, turn based interface where platoon/squad sized troops are moved into battle. This format is used to move forces and decide where to fight the 3D tactical battles.
Editor: quick tactical battles, campaign editor for campaigns available somewhere in the web.
Up to eight scenarios that span up to ten turns. Multiple 3D tactical battles played each turn depending on player's decisions. |
Before the start of each 3D tactical battle, the player deploys his forces within areas under his control. Note the highly detailed ammunition pop up list for each squad. |
The squads can be deployed using a 2D map. The red area with green squares are possible deployment sites for the player's forces. |
A tactical 3D battle is ongoing. Most of the combat operations start early in the morning (0400 in this case), so be ready for the challenges of low visibility. |
Graphics are very good and include complex lighting. Note the revamped user interface: it includes tooltips that will be very helpful for the beginner player. |
A squad of German infantry men marching into contact. |
Vehicles and men are highly detailed. In the case of this self propelled gun, full animations for the crew are included (loading and aiming with the gun's reticle). |
A combat engineer's halftrack sporting a mortar. The red icons in the background are German forces located nearby. |
Dug-in Germans. The defensive works now include ones for vehicles. |
The tactical tasks/status overlay is frequently overlooked by many players. This overlay shows the command radius, move and fire orders for each unit selected. |
The animations of men are highly detailed and for the most part comparable with older first person shooters. |
Maps offer a lot of room to maneuver. Get your infantry ready to walk a lot. |
A company of German infantry moving forward. The new interface makes it easier to keep your forces in whatever formation you may want. |
- Massive maps
- Good graphics
- Competent, non-scripted computer opponent
- Continuity between 3D battles: great immersion, all tactical battles have consequences on the whole area of operations
- Detailed penetration and weapons data
Not so good:
- Documentation: although it has gotten better than in Kharkov 1943, the manual has still some gaps
- Interface: it may take a small learning curve to get used to
- Occasional crashes while loading saved 3D battles
Contents: 8 tactical situations, each playing up to 10 turns with multiple 3D battles during each turn
- Taranovka Area of Operations
Player commands troops of the 25 Guards Rifle Division, 78 Guards Rifle Division (Soviet)
February 12 to February 13 1943
Player commands troops of the 6 Guards Cavalry Corps and the 201 Tank Brigade (Soviet)
Player commands troops of the 320 Infantry Division (German)
February 13 1943
Player commands troops of the 6 Guards Cavalry Corps and the 201 Tank Brigade (Soviet)
- Pavlovka Area of Operations
March 07 to March 08 1943
Player commands troops of the SST Pz. Division Das Reich (German)
Player commands troops of the 104st Rifle Brigade (Soviet)
- Rakitnoe Area of Operations
March 08th to March 08 1943
Player commands troops of the 11 Pz.Division (German)
Player commands troops of the 253 Rifle Brigade and the 195th Tank Brigade and (Soviet)
Cheers,
Krasnaya Polyana is the latest DLC for this series with a 20 turn campaign.I would like to see an AAR for this DLC,the new August 2012 patch and upgrade have really added a lot to this game making IMHO one of the best RTS games for the Russian front on the market.
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