Pride of Nations breaks the mold with a massive grand-strategy/operational warfare game in which you can roam your armies and sail your fleets through the entire globe from 1850 to 1920.
Pride of Nations is not just a game with a bigger map and more turns. The economic and trade mechanics are deeper than in previous games. Fear not, you don't need a Ph.D. in economics to handle the economy and trade of a country: AGEOD still sticks to a game design school that does not sacrifice game play in the altar of the gods of unlimited detail . I have to confess that I'm not too much into the economic aspects of any strategy game. But I was really impressed about how easy to use and understand was "all that stuff I'd rather not deal with" in Pride of Nations. Sure enough some professional strategy gamer somewhere in the world at certain point will question the price of opium ... I see myself answering to that guy because, hell, before Pride of Nations I never made a trail in the jungles of economic management in any strategy game. Or at least I will understand what he's talking about.
These are the countries you can play in the engrossing grand campaign. |
Available scenarios. |
Your Majesty's Empire expands in Africa. |
The British Empire in India starts in good shape military-wise. I had a couple of skirmishes with the locals and I couldn't find many diplomatic options to deal with them. On to crush them! |
The Second Boer War. I've never had so much fun with so few chits on the board! Kudos for this scenario. |
There is downloadable content (DLC) coming our way. Those who pre-ordered Pride of Nations will get the "Spanish-American War 1898" DLC for free. The DLC modality is also something new for AGEOD and I'm hoping for a Franco-Prussian War scenario sometime in the future!
Pride of Nations was released yesterday at the AGEOD's store and it's expected to be released later today at GamersGate.
Cheers,
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