I'm not a gamer that expects 100% polish in games and simulations. I don't even care about storylines, campaigns or how many missions the game has. As such, from what I saw in Steel Fury's demo, I'm going to enjoy this thing. Yet, I can't help but wonder about the impact of presentation in Graviteam's offerings. Sales lost ... developer goes under ... we are left again in the dark.
It is kind of funny that other GREAT games have wonderful interfaces, manuals and tutorials but still struggle to convince gamers about their worth. And I'm not going to give names ...
Yes! Download of Steel Fury is done. Off to climb the ultimate learning curve.
Steel Fury Kharkov 42 demo.
Cheers,
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