Here is an aerial view of the CMSF map, viewing towards the south-east (image is clickable).
A few minor things to mention at this point:
- Roads in CMSF can only be laid out at 0, 45, 90, 125, 180, 225 and 270 degrees. Creating a curved road like the one in the CMM map (see previous post) cannot be done in the out-of-the-box CMSF engine. I think there are a couple of mods somewhere that allow this, but for the time being, I'll just use the stock roads.
- In the CMM map, the river bed cuts through the terrain and thus can be used as a concealed approach. Since there are no water tiles in the CMSF engine, I faked this small stream as a relatively narrow, rock-covered cut in the terrain. I think that the tactical value of the stream is preserved in the CMSF map.
- There is a wire fence at the east extreme of the CMM map. There are no wire fences featured in CMSF, so I used a tall wall instead. It is more cosmetic than anything, to create a certain impression for the player that he is fighting east of the airport. I don't think this shortcoming of the CMSF engine has any tactical impact in the gameplay of this scenario.
In the next installment I will add troops to the scenario and edit the computer opponent.
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