|Five minutes into the mission, the lack of enemy targets around OBJ Dolma makes us confident that we are ready to send the breaching team forward (unit 10A in this map).|
|A smoke fire mission (grey smoke in the background) is delivered to conceal the under-armored engineers.|
|The breaching team has reached the western edge of the minefield. The M113 in the front is firing its MICLIC minefield breaching device. Note the heavy smoke screen masking the vehicles from anything at OBJ Dolma.|
|The black smoke is from the MICLIC charges and the mines around them. All going off in a loud explosion.|
|I move with my tank platoon very carefully towards a position closer to OBJ Dolma. We unmask an enemy ambush (two BMP-2s plus infantry) and quickly dispatch them.|
|OBJ Dolma is now very close and the danger of being engaged by infantry-borne RPGs is increasing. We stop in a battle position and the rest of the infantry is called up through the breach.|
|Our infantry moving through the breach. The M113s have just stopped after the minefield was breached and the infantry dismounts from their trucks at a safe distance from OBJ Dolma.|
|Our infantry moving up towards the objective and passing through the wreckage of the enemy BMP-2s.|
It was a simple breaching operation and actually the first one I planned and commanded from the beginning. Since every obstacle is most surely covered by an enemy field of fire, we had to move along a predictable route (the road). We certainly got the enemy to fire at us, but we destroyed two infantry AT missile teams, one captured T-55, two BMP-2s and one AAA gun mounted on a truck.
The thing that strikes me from this scenario is how a platoon composed of different tanks can massively affect the team work (I tend to rely on the computer controlled units for some defined tasks like overwatching). The enemy forces using captured equipment give an ample chance for friendly fire mishaps if the mission is played cooperatively.