It is when one of the essentials is missing that you value it. And adapt to the shortcoming.
This is a short AAR from a custom-made, single player ArmA 2 British Armed Forces (vanilla version) scenario. One Jackal vehicle has been destroyed by an IED. The crew of the second Jackal is under my command. Our mission was to secure the wreckage until the arrival of a QRF. We failed to achieve the mission's objective and barely made it alive.
|The wreckage of the Jackal hit by an IED. At this point we received specific orders to secure the wreckage from incoming insurgents moving dismounted and on technical vehicles.|
|I immediately order my crew to mount our Jackal and I place the vehicle protected by the defile provided by a house. Note how the HMG on top has a view on the road to our left.|
|Another view from our first position, this one from the driver's seat. Just to show the wreck we have to secure (to the right, mid background).|
|Engaging the first insurgents worked fine for the first few rounds, but then their fire became more intense. Despite the great rate of fire of the .50 cal on top of the Jackal, our staying power is very limited because we lack protection.|
|Cruising around narrow streets in any vehicle with no infantry support is a bad idea.|
In the context of Fuller's move-strike-protect essentials the Jackal vehicle is great to showcase an asset that packs a lot of strike power (the .50 cal) and mobility (lightweight, agile and fast). It severely lacks in the protect aspect (lightly armored, leaves some men too exposed).
Far from resigning ourselves to our lack of protection, we created some implicit one by relying in a combination of mobility and firepower. By moving around, we negated the enemy's ability to fire back and to flank us (their move and strike capabilities).
Our implicit protection almost vanished when we started to move through the streets. This was due to the limited and shorter fields of fire and the hampered mobility (choke points, limited speeds, etc).