Something different today. I'm going to be commanding the crew of a US TOW missile team. This is game play from a Cold War, custom made, single player scenario.
In The Art of Maneuver, Robert Leonhard questions the rationale of medium and heavy anti-tank weapons, which puts dismounts to fight tanks on tank country. I would argue that many times the tactical commander has no choice but to fight on the wrong terrain. In this AAR, an infantry platoon dismounted from their M113 IFVs executes a delaying action at a town.
|The town's layout follows the contours of a small river. There are two crossing points over this river and I have covered those with the infantry's AT-4 (short range rockets). The enemy is attacking/probing from the right.|
|My TOW missile team in the back of our delaying position. I am at the edge of the treeline, scanning for targets in the distance (far background), east of the village. Note the open tank country from where the enemy is approaching.|
|Dismounts of the 4th Squad in a position overlooking the south most river crossing.|
|The first enemy formation to show up was a Soviet tank platoon. Here shown cresting the ridges east of the village (in the shallow valley, mid background).|
|The narrow field of view provides a more detailed picture. But the enemy is still out of range.|
|Once apparently in range, I fire and guide my TOW missile (propulsion hot stuff is orange, in the cross hairs) onto the target. In this case an enemy tank.|
I guided that missile with all care and I saw an impact. But the fate of the tank was unclear yet.
More is coming stay tuned.