HistWar Napoleon Got PatchedWith ... New stuff? Whatever. It is hard to keep track of happenings when the developer is so remarkably cryptic, and insists to keep comms in a godforsaken forum. Only thing I know is that HistWar is the Napoleonic grand/tactical (operational sometimes) gold standard.
|As for myself, I have been enjoying the game for quite a while now.|
|The mesmerizing uniforms and visuals bear most of the blame for my past failures to move forward to fighting in sensible way.|
|One thing that I learned this weekend is that is possible to let the AI move two of my Corps in support of each other. This results in better coordination during offensive operations.|
|Another great thing that I started using is sequential orders. In this case, Mortier's Corps will march forward (green line) and then at 1047 will deploy into an offensive towards the north east.|
Whatever happened to adjustable real timeTwo interesting American Civil War games have appeared at Steam. Both of them appear to be still under development, which is apparently the new release standard for small studios.
|Ultimate General Gettysburg feels and plays like a Sid Meier's Civil War game for the 21st century. The map, which looks like one of those tourist maps sold gift shops, is very effective showing important landmarks and crucial terrain.|
Both games have unlockable scenarios, just because the latest marketing data suggests that you are twelve years old. :) No, seriously. What's up with this madness of hiding content from the user?
And last but not least, both games are played in continuous time at an incredibly fast pace. So fast that you will need to press the pause button and issue orders every ten or twenty seconds. Both games come dangerously close to become pure kinesthetic experiences (i.e. a click-fest where the only challenge is how fast you can click).