I understand the lack of gaming enthusiasm about the topic. If you are playing as the Soviets and shooting during a pure reconnaissance mission, most of the times is because you screwed up. And on top of that you are moving at a snail pace ... Unless you are in a particular part of the reconnaissance mission!
Take a look at this scenario. I am in command of a Soviet scout cars company and we are performing reconnaissance for a tank regiment which intends to quickly advance west via the main road depicted in the map below.
|My company has just secured enough real estate to start the mission. Note how the patrols on the north (2nd platoon) and the south (3rd platoon) have moved west from the line of departure. The main road remains undone yet.|
The next step is to determine where the enemy line is located, where the enemy is concentrated and (very important in this case for the tank regiment that follows) how far the enemy weapons can reach armored targets moving through the road.
So here is the fun part: I drive my scout car at top speed through the main road, which is off course a danger zone, looking to draw maximum range fire from the enemy.
The key to doing this is to be quick and to break contact as soon as you are shot at.
|It is best to be on the lookout for the enemy gun's giveaways (smoke puffs) so you can break contact as soon as possible by moving into cover. In this case a modest fall provides just enough of it.|
|The enemy tank platoon's position is the red icon. I just marked their position in the virtual map with a black marker in case we loose contact.|
|I immediately dismounted a scout from my vehicle. Never underestimate the ability of the "crunchies" to spot enemy vehicles. Note the US tanks in the crest of that hill.|
|Dismounted patrols are great means to approach and infiltrate the enemy lines.|