This scenario features a US light infantry platoon vs insurgents in the Khair-ud-dim region (Afghanistan). This scenario is actually intended for multiplayer gameplay, but I since I am learning and commanding the attacking forces (US) I thought it would be a good scenario to learn and play in a solo mode.
|The scenario briefing comes from a pdf file located in the scenario folder.|
|Each unit has an information window from which one can learn its current status and issue orders. In this case, I am deviating from my orders above and actually moving my entire force towards the south west edge of OBJ Elijah.|
|Upon arrival to the west most ENY position (a walled compound), my troops had problems spotting the hidden insurgents. The MGs were useful only sporadically. An order is issued to assault.|
|The assault of the first ENY position goes very well. An ENY HMG opens up at high range from one of the other walled compounds. Fortunately, their fire is ineffective.|
|As my platoon regroups for the next assault objective, the ENY fire from that HMG becomes more intense and less amusing. I try to suppress them but my two MG teams can't acquire those targets.|
|The assault on the second ENY compound arrives uncoordinated and more US casualties are taken. I am already playing on borrowed time (the allowed time has finished almost two hours of simulated time ago), so I decide to stop right here.|
This game/simulation is exquisite. Highly detailed but not intrusive to demand from you to go into every single window to groom your units. This is my second game with this engine and I am past worrying about the interface and into the realm of fire and maneuver. The scale of other scenarios is bigger than what is shown here. Stay tuned for more blog entries about Battle Command.
Battle Command may strike you as a bit strange at the beginning. For example you run a so-called station from which you connect to the simulation engine which runs separate from it. The simulation engine is what hooks the clients/players together. In this case, playing solo I had to connect to my own computer. The tailoring of Battle Command for multiplayer professional level war gaming is obvious.
Anybody up for a game?