Panzer Battles is a turn based tactical war game. The hexagons scale is 250 meters and each turn lasts 30 minutes. For the veteran players of previous games from John Tiller, the quickest way to describe Panzer Battles is as a war game sitting in the middle between the scales of Panzer Campaigns and Squad Battles.
|For the hard core crew: no-frills NATO icons are available.|
|These are alternative counters art graphics for the units. They offer a top-down view. The counters do not rotate, as units are modeled to have no specific facing.|
|An additional extensive document offers a visual guide to the OOBs for both the German and Russian forces.|
|This is from an scenario not designed to be played, but just to see and review the OOB through the game's interface. Pictured above, the III Panzer Corps.|
|A Russian regiment, with the counters highlighted yellow.|
|The scenario selection offers a wide variety of situations. There are scenarios designed for being played solo as the Germans or the Russians and for head to head play.|
This is a solid first release for the new Panzer Battles series and a comprehensive tactical study of the southern flank of Kursk viewed through scenarios at the scale of divisions, regiments and brigades. The game play's pace is very fluid and the scenarios are very engaging. I was pleasantly surprised to find out that even the biggest scenarios can be played in just one session. It is kind of strange, more things happen with less amount of clicking ...
The careful thought given to the game rules will be evident to every veteran/fan of this publisher. Panzer Battles can be imagined as a game at a mid-scale between the Panzer Campaigns and Squad Battles, but the new engine is far from a mere mix and match of rules from both previous series. For example, the opportunity fire feature (which have been seen in the Squad Battles series) has been enhanced now to allow the player more control. The "assign opportunity fire" dialog now allows the player to control the range at which enemy units of different types will be engaged by fire. Off course, new rules and features have been added to account for the particular scale of Panzer Battles. LOS blockages by units or wrecks, unlimited artillery fire onto an hex, infantry carried in tanks and markers for suspected enemy positions just to mention a few.
Stay tuned for an AAR of Panzer Battles Kursk, The Southern Flank.