Main attractions for this module are: greatly detailed maps (including "master maps" covering a great portion of the main historical battles), some tweaks in game play (for urban warfare), bridges like we have never seen before (yeah, the famous big ones off course but also check out the new overpasses), included scenarios are bigger (a continuation of a great trend we started seeing with the Gustav Line module), new building types and ...
... Crack parotroopers against elite panzer divisions! Do I need to say more?
|Chaos at the Arnhem bridge. Best urban map I ever seen in a 3D tactical war game.|
|Frost on the run. The complexities of urban warfare will be both highly demanding and enjoyable.|
|With the Arnhem bridge in the background, these British paratroopers scan the street ahead before tugging that AT gun into the inner resistance perimeter.|
|The Son bailey bridge. This scenario is played in an expansive map and what awaits these American troops is an armored counter attack.|
|In these scenario the Germans have pushed some of the British paratroopers back from Arnhem and now are moving for the kill in hot pursuit.|
|There is no shortage of bad-ass looking uniforms and gear in this module.|
|Playing as American or British paratroopers, I thought that German armor was my main concern. The almost ubiquitous presence of heavy machine guns in the German formations should also be added to the list of worries.|
|Armor of any type, unsupported by infantry. Bad idea even for these open top AAA support vehicles. The urban battles play a lot different than before due to the armored vehicles' new situation awareness penalties|
|Rushing my German infantry into cover after a nasty encounter with very a aggressive British patrol.|