In this custom-made single player ArmA 2 scenario, I command a platoon of US troopers (cavalry scouts on M2A3s) against the remnants of a Takistani Army mechanized platoon. Pretty much like in the Steel Beasts ProPE scenario, the Takistany Army unit has lost its vehicles to a combination of direct tank fire and indirect artillery fire. The US Cavalry tanks have moved away, weary of the enemy infantry remnants who have fired ATGMs at them. It is our task to clean up the enemy infantry from their position ... This is the desert, the terrain can't be more open.
|The enemy position is now defended by infantry. Plenty of MGs and, more worrisome, ATGMs.|
|These men have nowhere to go and are determined to put up a fight.|
|With my as point, my squad eventually makes it within 350 meter or so from the enemy position (hill with destroyed vehicles, background). Not a single shot has been fired yet.|
|The enemy is split in two positions, each one a hill. The one shown here is a secondary position. My proximity is relatively good, I can now make individual enemy weapon systems.|
|Enemy infantry fleeing from the secondary position towards the main position.|
|The main enemy position has plenty of targets, which we engage easily. It's a nasty cleanup on the exposed slope.|
|Regrouped and moving ahead with my squad. All other assets of my platoon (blue icons) are way back by now (background).|
|Even in open terrain, I find it very useful to keep my infantry in column formation. In this screenshot, we are advancing towards the exposed slope of the main enemy position. I can hear enemy troops on the reverse slope.|
|Note the enemy in the reverse slope, around the destroyed BMP-2.|
|My squad and me continue to move on the exposed slope, keeping our ears open for noises giving away any enemy remnants.|
And that's how it ended for me. For the US side, no casualties but me. The enemy in real bad shape.
It was nice to try the weapons in open terrain. The targeting systems of the US have a serious edge and that showed up when we shot the enemy from the distance. I didn't even try to use the Bradleys. The ATGMs that the Takistanis have in this mission are deadly at ranges up to 900 meters or so.
I was surprised how at the mission start and from a distance, I didn't see terrain features like folds which, although not very big, were significant. I also was surprised at how close you can get to the AI enemy, open terrain and all, and take advantage of your side's better gunnery.
Now, if a platoon of Takistani T-72s would have appeared somewhere ... I think I would have crapped my pants!