Still a work in progress (it's a beta after all) but praised by enthusiasts and real life pilots all around discussion boards, this thing has all the signs of a big winner in the twitchy world of helicopter flight simulators. When real helicopter pilots say the DCS Huey flies very close to the real Huey, I listen.
According to the official discussion forums, one of the tweaks the flight model needs (besides a likely over-modelled vortex ring state) is the virtual Huey's over-sensitivity and over-response of the pitch angle.
The current DCS Huey bobs its nose up and down more than in any other axis. It's like it is saying "yes, this is how I kill your crew!".
Move the collective up? There goes the nose up! Move the the collective down? There goes the nose down! A bit of pedal to align your hover? Yes, nose up or down again (depending on which pedal you push)!
People in the know, including real life pilots, say that the nose will tend to go up and down when the collective is moved. What appears to be a tad off is how much that nose will go up or down.
The problem with the pitch angle/nose over-reaction in the DCS Huey? The pitch angle is the means a helicopter pilot has to adjust its forward speed!
So, right now DCS Huey is like a car with a pair of wonky gas and brake pedals, and it will let you down at the most crucial moments of your flight, like trying to land at an angle of approach bigger than 15 degrees or trying to catch a hover over a spot.
|The DCS Huey cruises just fine. The transition from forward level flight to a hover or a descent will prove not so much fun.|
|I taxied this bird out of the airbase and into the streets of the nearby town.|
|Very proud of my work here. This time I managed to crash into the right airbase!|