The sim is Third Wire's Strike Fighters 2 North Atlantic. The mission was to escort a flight of A-6s in an anti-ship mission. I am leading a flight of four F-14A armed with AIM-54s, AIM-7Ms, Sidewinders and the good ole Vulcan gun.
I managed to bring my entire flight back to the carrier. All of us beyond bingo fuel and flying on fumes, but safe. But we failed to protect the A-8s.
|After taking off, a view of the carrier group. Our flight's name is ASP.|
This is no way to fly a detached escort mission. For starters, the A-8 flight (Oyster), didn't hold after take off and darted towards the next way point.
|It took us a precious amount of fuel to put our flight in a detached position ahead of the A-8s (Oyster). The grids of this map are 25 miles.|
After detaching ourselves some 40 miles from the Oyster flight (to keep enemy threats out of missile range), we started to periodically turn to scan north with our radars. This is when I noticed some bogies flying south in an interception course.
|Flying north to preempt a likely interception by enemy fighters.|
The bogies became bandits, and they were at least eight of them. I planned to use our long range AIM-54s, but by then the enemy fighters were just too close.
|I dilapidated an great opportunity. The AWG-9 radar can home multiple AIM-54 missiles onto multiple targets, all at the same time. I couldn't work it out with the closest threat at less than 20 miles from my flight.|
|I engaged and destroyed this MIG with my guns. Gun kills are always thrilling.|
This mission was a bit wacky. Not enough aircraft or flights for a genuine detached escort to cover the multiple threat axis, the A-8s departed way ahead of us (usually they would hold in wait for their escort) and finally no possibility to establish CAP stations while the A-8s were busy delivering their missiles onto the targets.