One of the major surprises of Iron Front Liberation 1944 is a very decent armored warfare experience. It's time to get real with your tactics, folks!
Simulation-wise, Iron Front Liberation 1944 (IFL44 from here) is not Steel Fury or Steel Beasts but it offers some very solid tank warfare elements. Modelling of armor thickness, angle of impact of shells, damage to different parts of the tank and physics-based ballistics (just to mention a few) are a zillion times better than in the stock ArmA 2.
That being said, tank battles in IFL44 tend to be protracted affairs devoid of that "one-hit-instant-death" so frequent in modern day armored warfare. Yeah, specially at long ranges, you can get your tank hit many times seemingly without damage. This doesn't mean that it is OK to sit at a single spot of a battle position and endure 10+ hits just because your tank didn't blow up.
Some tanks in IFL44 are heavily armored and can stand multiple hits from long ranges. One tactic that I'm not particularly fond of is some sort of dumb cousin of "recon by fire": crest a ridge, scan for targets while waiting until somebody shoots at me. A visual on a target or an incoming shell, whatever comes first ... If the latter happens, the puff of smoke generated by an enemy tank gun is easily recognizable from afar. Yes, my tank's crew is not so thrilled about it ...
But now that I am playing with WWII-era tanks, where my commander's binoculars are almost as good as the gunsight optics, "turret down" makes a lot of sense.
|The view from the commander's hatch. The view is narrow and from the level of the turret. There is a very gentle slope ahead and there is an enemy tank platoon on the other side.|
|The same situation from the above image, but now seen from the main gun's optics.|
|Where did my target go? Oh, wait ... :)|