This is a grand strategy game that lets the player manage a defense budget in a simulated conflict spanning 5 areas of operation. The player is in charge of mobilizing, deploying, re-deploying, refitting and demobilizing five types of units (heavy brigade combat teams, Striker brigade combat teams, infantry brigade combat teams, SOF groups, aviation brigades and engineer teams). Also, the player has the ability to allocate funds for strategic and tactical intelligence. There are costs associated with each of the activities mentioned above and the challenge is to allocate the right amount of funds and military assets to achieve victory.
This is not a traditional war game and it may be a bit difficult to grasp what is all about without playing it. So I will be posting some notes and screenshots of a game that I played today.
Please click the images for a better view.
|The next phase of the game is redeployment. During this phase the player can move forces out from each AO. Here I am taking out Aviation Brigade 37 from AO Charlie.|
|More choices for my $26B-sized wallet: build units. Note the cost and the year by which they will be available.|
|I can also use the available funds to refit units. Heavy Brigade Combat Team 8 doesn't need any of that, fortunately. "Transform Unit" refers to disbanding the unit. If I disband this unit, I will bring $3B back to the coffers.|
|Another set of options for the available funds: R&D will improve the effectiveness of these units.|
|With all the available funds allocated, the new year starts and the cycle repeats. Here is the start of 2017 right before re- and deploying forces. AOC looks like it will be the choice for serious reinforcement.|
My overall impression of Future Force is positive. When I started playing this game the minimalistic, abstracted approach of the game had me scratching my head. But after a couple of games it is clear that this is a classical example of "less is more". With a razor-sharp focus and just a few variables to tinker, this game is challenging and teaches a lot about resources management. Can I have a game like this for the manufacturing planners at my day job, Mr. Lunsford?