That's why I like to read and listen to those who have that experience.
One of the fellows I follow is Michael Peck, who writes for the Training and Simulation Journal. He obviously likes the computer war game format, but I suspect he has the board game experience too. In the latest print issue, he reviewed Gary Grigsby's War in the East. The byline of the review is that War in the East is among the last of monster war games. It is a positive review, but the doomsday tone is everywhere.
For 30 years, legendary designer Gary Grigsby has been churning out classic war games with Jurassic interfaces. WITE at least progresses to the Neardenthal stage, but in a Darwinian world where e-mail is dismissed as too slow and people have the attention spans of fruit flies, this kind of intensive simulation falls somewhere between anachronistic and intimidating.
There may be a sequel to WITE, perhaps on the Western Front. But his branch of gaming, this style of gaming - one that demands time and commitment yet offers much in return - is fading. Farewell to the monsters, and the giant void they'll leave behind.I heard that type of tone many times (war games/flight simulators are dead), yet I hardly can keep pace with the many great offers out there. And I am very picky in what I play! In addition, for what is worth, a quick glance at the official WITE forums at Matrix Games shows a lot of youngsters playing this war game.
Maybe no genre is actually dead or dying. Maybe we are confusing these deaths with the death of long spans of leisure time?