I recently resumed playing Achtung Panzer Kharkov 43 (APK43) and I am focusing on infantry combat. I don't expect these infantry-oriented series of entries that I start today to be very popular. We all prefer the fast pace of armor combat against the slug-fest of infantry combat. But ... Ey! You don't drop by this blog for visceral game play stories, don't you?
So here is what happened. Me as the Germans commanding a full company of dismounted panzer grenadiers against computer-controlled Russian infantry. I am giving orders with a single click to whole platoons at this time. My point platoon approaches one of those villages with a single row of houses leaning on one side of a road. The point platoon comes under fire from the odd and only house that is on the other side of the road, at the opposite extreme of the village. Great position, awesome field of fire, great job by the Russian AI. I command the point platoon to put the whole village between them and the nasty Russian defensive position. The fog of war doesn't allow to determine which type of Russian unit is firing at us. I want suppressive fire on the enemy so I command the whole point platoon to put some fire into the Russian position.
All by themselves, a few grenadiers get out of the cover offered by the houses and cross the road into an open field. It's like in Close Combat (a fire order will result in soldiers moving to a location where they can see the target)! But that's not just it: the first grenadiers that moved out to provide suppressive fire were carrying MG42s! All of this with just one click.
These grenadiers crossed the road to get a better field of fire. In the foreground, two MG42s and one submachine gunner. In the background, one additional MG42 is about to join the fun.