A battalion-sized task force (blue icons) awaits my commands. From "March to Baghdad", by ProSim, and published by Armchair General.
ProSim game engine was created by a professional soldier (Pat Proctor, BTW now is deployed in Iraq). The scenarios of "March to Baghdad" were created by Curt Pangracs, who works at a simulation center creating and evaluating simulations for the US Army. At least for me, the "made by professionals" stamp really shows. This weekend, after carelessly conducting an approach march to attack the enemy at "Objective Liberty" and loosing way too many assets, I ended with a deer-in-the-headlights look in my face.
-"Now what? Really dude, I have no idea what the hell to do ..."
The best thing about ProSim war games is that you can use real life doctrine publications to approach the scenarios. Most of the times reading field manuals is a bit dull but fortunately for this specific scenario there is an excellent article at the Armchair General magazine (see "Tactics 101: The Deliberate Attack", even though this scenario looks pretty much like a hasty attack).
So many things to consider for my offense on Objective Liberty! :)