One of the things I was most waiting for is the new trim implementation. The new 1.0.1 trimmer waits for you to re-center the controls before starting to take your inputs again instead of giving you just one second as in the previous version.
I took my 1.0.1 Black Shark for a ride in order to test this new trimmer implementation.
It works like a charm. My control of the bird is more natural and precise than before. Only thing I found a bit disorienting is the effect of the trimmer on the yaw. There will be some re-learning, but overall I'm really happy.
Also, when you press and release the trimmer button there is a metallic sound (maybe the electromagnets holding the controls in place?) that resembles heavy coins thrown into a can. Pretty neat metallic feeling into that.
To this under-skilled virtual pilot, nothing is more challenging than landing the Black Shark in a FARP. No other maneuver is better to test if my control of the helicopter is easier after the patch.
Coming in high (~500 m) and relatively fast (~100 kmh). Can you distinguish the rectangular form of the FARP, below the speed indicator? Click the image for a better view
The way I land on FARPS is a bit rough in the edges, so bear with me.
I set the collective and trim the controls for a 3-5 m/s descent with a forward speed of ~100 km/h. A couple of hundred meters off the FARP, I flare the helicopter until the forward speed drops to around 20 km/h.
After the flare, I use the nose pole of the Black Shark as a visual reference. I try to keep the landing spot between the tip and the base of the pole. Click the image for a better view
When the helicopter is trimmed correctly after the flare, all it takes to land is collective and small cyclic inputs! And the new trimmer implementation, off course ... :)