The Germans are not willing to let us just own the ridge. At the "Factory", they start to move troops for a counter-attack. At Verrieres, they hide at their trenches, picking up the right time to fire.
0700
Sunday, September 20, 2015
Friday, September 18, 2015
Panzer Battles Normandy - AAR, Part 1: With Our Backs to Caen ...
... We move south onto an entrenched enemy who is tenacious and a master of reinforcing defensive lines in record time.
0400
0400
Thursday, September 17, 2015
Panzer Battles Normandy - AAR, The Official In-Game Briefing
This is a continuation from my previous blog entry. The game is the soon to be released Panzer Battles Normandy. Graphics and game play functionality are subject to change. Thanks for the crew at John Tiller Software for allowing me to have the first AAR ever of this war game!
My little gig of keeping a shroud of mystery on the location of the whole game and the particular scenario I am playing kind of miss-fired. Over there at TheBlitz.org a couple of fellows figured out the exact location of the scenario. Brilliant work they have done!
My little gig of keeping a shroud of mystery on the location of the whole game and the particular scenario I am playing kind of miss-fired. Over there at TheBlitz.org a couple of fellows figured out the exact location of the scenario. Brilliant work they have done!
Sunday, September 13, 2015
... And The Next Panzer Battles Takes You To ...
Black blocks are not html malfunctions, they imitate obliterated text from an official document. The text behind the blocks will become visible later this week when any of you answer the question at the end of this blog entry.
Welcome to my command post. Today I'm in charge of the ██████ Infantry Division and what a tough mission is upon us!
Welcome to my command post. Today I'm in charge of the ██████ Infantry Division and what a tough mission is upon us!
A cropped view of the battlefield. Although this game is at an advanced stage of development, graphics and game play functionality are subject to change. |
Tuesday, September 8, 2015
Steel Armor Blaze of War Short Video: Dawn Attack
Thanks to Asid (Dogs of War Virtual Unit), I got back into Steel Armor Blaze of War. A very brief video of a T-62 Iraqi platoon attack is shown in this blog entry.
Monday, September 7, 2015
Scourge of War Waterloo - Formations, Transitions
Well, I've read it all about the I-take-everything-explicit crowd complaining about scale, conga lines and passages of lines in Norbsoft's Waterloo (check the Matrix official forums if you don't know about this). My turn now: what does the game can do right? Today's topic: transition between formations.
A battalion in a column by divisions formation (right) will take 25 seconds of game time to transition into a line formation (left). |
Combat Mission Black Sea - Pre-planned Indirect Fire
This is from the smallest canned scenario included in your copy of Combat Mission Black Sea. I played this one to death and I always find myself wanting for another try.
Wednesday, September 2, 2015
Sunday, August 30, 2015
Combat Operations - Supplementary Material
Matt, the indie developer of Combat Operations was kind enough to share with me these annotated figures that will help to follow the action mentioned in his presentation of last Monday.
Steel Beasts ProPE 3.027 - The Crossings to Nowhere, AAR
Sitting in the middle of this fictional city, the rear guard of an Iraqi Armored Division is trying to buy some time for the main body, which is withdrawing north. First to make contact with the Iraqi rear guard is US Army's Task Force Hellfighters.
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