Is that Bil Hardenberger, from Battle Drill? A Pz IVJ (background) and a Mobelwagen (front) getting ready for the battle. |
Tuesday, April 29, 2014
Somewhere in the Eastern Front - A Combat Mission Red Thunder Quick Battle AAR
Battlefront has made a significant investment in the quick battles department. The quality and variety of the quick battle maps are great and the ebb and flow of battle is much better than before. In this blog entry, a quick battle AAR. The map is 005 (open, farmland, medium size) and the battle is a meeting engagement with both German and Soviet forces chosen by the computer.
Sunday, April 27, 2014
ArmA 3 - Those Support Guys
I am prepping a new ArmA 3 scenario showcasing an attack on an enemy strong point. I ended up needing a lot of fire support for this mission and I thought that it would be a great idea to have the player lead a HMG team.
ArmA has always been and likely will continue to be clunky. But one can't complain about its versatility. In this blog entry, a brief showcase on how to deploy the HMG.
A HMG team in ArmA 3. |
Tuesday, April 22, 2014
Eastern Front, Riga 1944 - Command Ops Scenarios by The Sharp End Gaming's Chris M
Chris M. continues to trail blaze with his content for the Command Ops game. I am currently playing his two "Riga 1944" scenarios and enjoying an overdose of Eastern Front with this fantastic game engine.
With this two scenarios Chris delivers a trifecta of quality, scope and gameplay at the grand/tactical level.
Look at the size of this map! Each square is 1 km wide. |
Sunday, April 20, 2014
Bad Tactics Make Widows. And Great Pictures - DCS SU-25T
It is a shame that the most remarkable screenshot of my entire simulation flight career came from such a poorly executed mission.
Friday, April 18, 2014
Too Forward, Too Detached - Steel Beasts ProPE 3
I'm trying to catch a glimpse of what Cold War era Soviet forward detachments were supposed to do. I threw together a tiny Steel Beasts ProPE scenario in which I am part of a forward detachment from a tank regiment. I am in command of the forward security element of the detachment and my mission is to clear a small patch of the plain that will be used by the big guys as an assembly area.
Going against a troop (-) of US Cavalry, with a full platoon of M1 Abrams tanks didn't fill me with confidence. But I was surprised at our performance.
Going against a troop (-) of US Cavalry, with a full platoon of M1 Abrams tanks didn't fill me with confidence. But I was surprised at our performance.
Thursday, April 17, 2014
Attacking the Barn With The Red Roof - DCS A-10C
In his fantastic book, "The Warthog and Close Air Support Debate", Douglas Campbell comments about how different the battlefield looks to the soldier and to the airman. In page two, a clear example is provided in which the soldier asks the pilot to attack the barn with the red roof. The pilot, from his point of view, can see many of those. Which one is the target?
Without any doubt, close air support has come a long way since the times where the problem mentioned above was all too common. The advances in global positioning, optics and data transmission packed in a modern close air support platform like the A-10C would look like magic to a forward air controller from the WWII era.
In this blog entry, a short reflection/tribute to how efficient close air support can be in the modern battlefield. The emphasis is on how the gadgets included in the A-10C help the pilot to accomplish his mission. These are screenshots from a custom-made mission in the highly detailed DCS A-10C flight simulator (Eagle Dynamics).
Without any doubt, close air support has come a long way since the times where the problem mentioned above was all too common. The advances in global positioning, optics and data transmission packed in a modern close air support platform like the A-10C would look like magic to a forward air controller from the WWII era.
In this blog entry, a short reflection/tribute to how efficient close air support can be in the modern battlefield. The emphasis is on how the gadgets included in the A-10C help the pilot to accomplish his mission. These are screenshots from a custom-made mission in the highly detailed DCS A-10C flight simulator (Eagle Dynamics).
Tuesday, April 15, 2014
One Last Trench - New Combat Mission Red Thunder Scenario
By yours truly. I should be blogging more, but I could not help but to edit, test and release this scenario. I wanted to create something simple and quick to play. It turned out to be a tough fight for both sides. Nothing is easy in the Eastern Front!
One Last Trench is a single player scenario (Soviet human vs German AI) in which the Soviet attackers attempt to breach the last line of the defense of the German 78th Assault Division. Some screenshots from the gameplay follow.
Soviet armor supporting by fire. |
Saturday, April 5, 2014
Trigger-Happy! - The New Trigger System in Combat Mission Red Thunder
Triggered actions for the computer-controlled forces are one of the most awaited and exciting features in Combat Mission since the release of Shock Force. As many of you know, up until now the scenario creator of a single player mission had to guess if and when a certain player action would occur and set the computer-controlled faction orders based on SWAG. Not anymore! The new trigger system in Combat Mission now allows the scenario creator to trigger the computer controlled orders based on either the position of enemy or friendly forces. In this blog entry, a look at how this new trigger system works.
This is a setup that I did put together from scratch in 20 minutes or so. Even the map is from scratch. How many games out there can do this? |
Friday, April 4, 2014
Combat Mission Red Thunder - Screenshots
What a weekend of gaming we are getting folks! The newest from Battlefront.com is out today and boy it doesn't disappoint.
Let's take a look at Operation Bagration, through the Combat Mission lens.
Let's take a look at Operation Bagration, through the Combat Mission lens.
Wednesday, April 2, 2014
Reverse Planning and Terrain Objectives
In most war gaming scenarios you are given terrain objectives. Sometimes too many of them! But that's another issue. Among all games out there, there are different types of terrain objectives that are supposed to be (in real life tactical parlance) occupied, retained, seized or secured by the player. Some games even feature hidden objectives.
For the most simple type of terrain objectives (occupy), a thing that I always enjoyed in war games is, given an objective imposed by the scenario designer, to plan for and designate objectives for each of my subordinate units.
For the most simple type of terrain objectives (occupy), a thing that I always enjoyed in war games is, given an objective imposed by the scenario designer, to plan for and designate objectives for each of my subordinate units.
Let's take this small and simple scenario from Squad Battles Grenada. This is a demo from John Tiller Software that packs 10 scenarios. Pretty much a free game. Go get it! |
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