Friday, March 23, 2012

VRS's Superbug - The Bug is Dead, Long Live the Superbug

I've been down with a bug (the viral, DNA-based one that puts you down in bed for days) for almost a week. Today I am finally up from that one and I decided to not strain the brain with anything brainy so I fired up MS Flight Simulator X and got a couple of flights on VRS's Superbug.


Not a good idea for a severe cold hangover. :) This add-on for Flight Simulator is highly detailed and took me quite a while to put my flying act together.

Thursday, March 22, 2012

GrogHeads.com - Wargaming Site and Community

Awesome idea and awesome people running this new (not that new, it launched at the beginning of 2012) website and community.

Good stories and commentary are added very frequently for our reading pleasure.

Make sure to check out their forums, too!

Cheers,

Thursday, March 15, 2012

ArmA 2 - Dog Company Comes Into Contact

This video brought to you from the good men at Dog Company.



I loved the comms and the leaders continuously telling the team what to do and how to do it. It's not rare in online gaming to see leaders that assume you can read their minds.

By the time the firefight starts, the two teams got their hands full and couldn't support each other.

Kudos, Dog Company and keep up the good work! And thanks Desdinova for the heads up!

Cheers,

Tuesday, March 13, 2012

Strike Fighters 2 North Atlantic - Carrier Landing Practice

Before embarking into anything serious in the North Atlantic theater of operations, I have been practicing carrier landings with both the A7 and the F-14A.

This would have been a perfect Top Gun moment, but I just got in the wrong aircraft. :)
Both aircraft maneuver very well at low speeds and although I can get the "trap" consistently, I feel I am not doing it right.

Combat Mission Battles for Normandy Commonwealth Forces - Watch Out! The AI Got Smarter

It's a test I've run since the original Combat Mission Shock Force hoping that the computer controlled units would use cover and/or concealed routes of advance. After a while I gave up: the computer controlled units couldn't see neither the tree nor the forest.


After a certain discussion in a community forum elsewhere I decided to retest this with the Commonwealth Forces module and the results were shocking good.

Saturday, March 10, 2012

Strike Fighters 2 North Atlantic - Released

Hot off the press! Third Wire's Strike Fighters 2 North Atlantic ...


Released a few hours ago, this combat flight simulator lite brings back a lot of memories (haven't played one of these Third Wire sims in ages!).

DCS Black Shark 2 - Thunder Run, Russian Style - Briefing

When bullets start flying, there is nothing more precious to a Russian Army commander than key terrain.


It is not just real state, it's the early door opening that unhinges the enemy's resistance.


Monday, March 5, 2012

Combat Mission Battles for Normandy - Commonwealth Forces Module Released

Man, I know it was near release but I wasn't expecting it today.


This new Combat Mission module brings new formations and missions. UK, Canadian, Polish for the Allies and Waffen SS and Luftwaffe Field Divisions, all for some great 3D tactical war gaming.

Sunday, March 4, 2012

ArmA 2 Operation Arrowhead - Named Area of Interest "Viking" - Fear in Shades of Green: Covert Attrition

Even for non-special forces, the acme of the infiltration-exfiltration combo is the enemy not knowing of your presence.


But in the context of our long term mission, that BMP wasn't going to make our lives easier when the day to attack the outpost comes.

Companion Website and Discussion Group

Hi,

The blog has grown a lot, real life is not getting any simpler and we have some collateral damage.

  1. The change to a new Blogger template has rendered the blog's search function useless. As a result of that, older blogger entries are virtually inaccessible and unknown for readers who started reading the blog in the last year or so.
  2. Due to the limited time that I have available for gaming and blogging, many entries have been divided in several parts. This results in a very uncomfortable reading experience for the followers of the blog.
  3. Again, due to the limited time I have available, virtually all comments the readers post in the blog have gone unanswered for the last 4 months.
I thought about it and here are two things I came up with:
  • I opened a companion website where I will post the most read entries of the blog. There are many blog entries I want to share with those of you who many not had a chance to read them. Entries that in the blog are divided in parts will be available in just one page of the companion website. I was thinking about offering a pdf version of some of those but I don't know if there is enough interest for that.
  • I also opened a discussion group so you can comment and discuss without the constrains of the Blogger comment feature. I'm not so sure how seamless is this Google discussion groups thing, but at least is something. My free time is unlikely to get any bigger, but I'm hoping to read great discussions about these games and sims we love.
All of the above subject to a very good amount of future tweaking and modification.

Cheers,