Saturday, July 30, 2011

Combat Mission Battles for Normandy - Busted by the Bocage - Drop Your Fire and Movement Theories at the Breach Point, Soldier ...

This is a continuation of a previous entry.


In this scenario I am playing as the US Army. Right now I have two platoons of infantry, two Sherman tanks and a couple of engineer teams. Reinforcements later in the battle will complete my OOB to an infantry company reinforced with a platoon of tanks, two engineer teams ... and 9 tubes of 60 mm mortars.

The Germans are defending a patch of hedgerow (aka bocage) terrain. Ideal terrain for an area defense, much to the dislike of an Army that mastered the art of mobile defense.

Monday, July 25, 2011

Combat Mission Battles for Normandy - Busted by the Bocage - Tactical Nightmares in Bush Warfare


Combat Mission Battles for Normandy (CMBN from here on) has been patched to v1.01 and it was about time I sit down and enjoy this one.

Mesmerized by Doubler's fantastic research on the battles fought over bocage country in France, I wanted to see if CMBN stands as a good tactical simulation of this particular type of fight.

It does.

So here is the map where I commanded two platoons of American infantry in a particularly vicious battle.

Green round icons are American troops under my command.

My forces are split in two teams each one composed of an infantry platoon, an engineer squad and a rhino-equipped Sherman tank.
Stay tuned. More is coming.

Cheers,

Command: Modern Air/Naval Operations - New Video on Mine Warfare

Monday, July 18, 2011

Supreme Ruler Cold War - Grand Strategy Game Releases Tomorrow

The cold war goes ... complex. So many things to care of in this game!
But the subject is very interesting from the strategic point of view, so I'm hoping to write some more about Supreme Ruler Cold War.


On the meantime, screenshots!

Sunday, July 17, 2011

North German Plain 85 / Steel Beasts ProPE - Scenario Editing: Got Help from Reader

Steel Beasts expert and blog reader Koen has kindly offered his help to deploy the red troops and to create an OPORD for them (i.e. input/plot the orders for the Soviet units in this scenario).

This entry is explain the grand-tactical situation of the North German Plain scenario and to delineate the scope of what will be an Steel Beasts ProPE scenario. Keep in mind that this is a work in progress and that nothing is set on stone yet. Your feedback is always appreciated.

The North German Plain scenario.

Tuesday, July 12, 2011

North German Plain 85 / Steel Beasts ProPE - Scenario Editing, First Strokes

I'm into assembling part of the North German Plain scenario into Steel Beasts ProPE. I will not reproduce it down to every unit but rather focus on one Leopard II tank company north of Coppenbrugge.

Leopard tanks getting ready to be deployed. :)
The map where this scenario is going to be played.

North German Plain 85 / Steel Beasts ProPE - A Crazy Idea

The games: HPS Sims' North German Plain 85 and eSims' Steel Beasts ProPE
The tactical situation: Soviet forces try to capture a crossing over the Wesser River at the city of Hameln. NATO armored forces are tasked with retaking the bridges over the Wesser and to hold against the Soviet armored forces attempting to link up with the desants.
Click the image for a better view.
I was playing the traditional turn based tactical/operational game North German Plain (map on the top of the image above) and got curious about how the attacks/defenses that are automatically resolved in the game would look and feel in the 3D world of Steel Beasts ProPE (pasted screenshot in the bottom of the image above).

Friday, July 8, 2011

Gettysburg - New Indie Wargame

Check this one out!

Gettysburg Computer Game

I briefly played it this morning before heading to the office and it was a very nice real time action. The scale of the maneuver units (apparently brigades) is very well chosen. I would have appreciated a map zoom feature (is it there?). Anyway, more on this one later today.



Cheers,

Thursday, July 7, 2011

Future Force - Video Demonstration by CGSC Instructor

Future Force ... what it is and how it plays remains a mystery for many.

The video below is by Ken Long, one of the guys who conceived the game. Thanks to James Sterrett for pointing us to this video in this thread at Wargamer.com.



Cheers,

Wednesday, July 6, 2011

IL-2 Cliffs of Dover - Status Upgraded to "Playable"

Don't get too excited yet. Playable meaning that now I can go out and have a dogfight without worrying too much about frames per second and other performance annoyances. I have no idea how other parts of the game do work right now. From what I read, the campaign part is still in very bad shape.


I went out today as part of a flight of four Spitfires today and we fought four Bf-110s. Nice and long old-school dogfight.