Thursday, November 4, 2010

Your game will know your thoughts ...

1 

This article appeared in both the print and online version of Training and Simulation Journal.

The US Army experimenting with brain control sounds like a plot for a cheap techno-thriller. The general public having access to this technology was a what-the-hell moment for me.

Emotiv is selling a device named Epoc that can read the tiny currents on your skull and convert them into an input to a computer. Epoc is $300 and the computer applications that can be controlled with your brain (gah! it feels weird to write this) is apparently unlimited (the EmoKey software converts the Epoc output into keystrokes).

I thought my TrackIR was cool. I'm feeling old already. :)

Cheers,

Image above is from Emotiv, used here without authorization but without monetary gain. Please contact me if you want it removed.

The SMAW II in action ... sorta

I didn't know that the Serpent Multipurpose Assault Weapon (SMAW II) was so close to being fielded (around 2012).

Video by the Defense News guys, from the AUSA 2010 Annual Meeting and Exposition held in Washington DC just last month.



Cheers,

Tuesday, November 2, 2010

HistWar Les Grognards - Battle at Reick - Part 3

The battle takes shape and luck appears to be on our side.



Cheers,

Sunday, October 31, 2010

Saturday, October 30, 2010

HistWar Les Grognards - Battle at Reick - Part 1

It's a dreadful morning to go into battle, but we are still looking forward to confront the Allies.



Cheers,

Sunday, October 24, 2010

DCS: A-10C Warthog - Angle of attack: watch it, is not just a stall indicator - Part 2

Back when I was teaching biochemistry to medical students in Argentina, there was a veteran professor who used to say: "when you are young you teach what you don't know, when you mature you teach what you know, when you are about to retire you teach what the students really need". After a week long struggle to come out with a nice way to explain this angle of attack thing in the blog, I have thrown the towel. I can fly straight and level without the autopilot. I can trim my A-10 really pretty to fly as I want it to fly. But, I just can't explain how it works to somebody else. Worryingly, they say you don't really know what you can't explain and that's exactly the spot where this angle of attack got me. Maybe I don't know it that well ... Maybe I'm too young of a virtual pilot ... Who knows? :(

So, instead of boring you with lame attempts to explain the importance of angle of attack, I will just point you to where I got this viral idea. My only hope is to raise awareness of this way of flying and how it will affect your virtual missions, from cruising to the objective through the final gun run.

The book "Stick and Rudder" by Wolfgang Langewiesche is the premier source for all this angle of attack mambo-jambo. Ed Kolano has a nice article about the basics of angle of attack here.

The basics are as follows:

  1. You select an angle of attack to fly by using the horizontal stabilizer
  2. The angle of attack determines your airspeed
  3. From a selected angle of attack (and thereby airspeed) you can climb, descend or fly level by adjusting power
In my previous entry I made some big claims about this method of flying. Now that I got your attention with such claims please make sure that you understand the following: at the beginning you may notice an improving in your flying just for the boring parts of the mission (cruising, loitering and landing). At a later time, you will find out that your selected angle of attack actually affects any type of flying. For the time being, if you are dodging SAMs downtown Georgia you can continue doing whatever worked for you.

So, let's fly the Hog above the Nevada desert and let's see what it can do without touching the stick. The airplane will point its nose down or up depending on your throttle setting. At a certain throttle setting, the aircraft achieves steady flight. In this case is around 270 knots, but that varies depending on loading and altitude.

Without touching the stick and the throttle fairly open, the plain plane achieves straight and level flight at around 270 knots. From this state of steady flight, if you increase the throttle the aircraft's reaction will be to climb and if you decrease the throttle, you aircraft will descend. In this example, I just nailed a throttle setting that results in level flight.
The angle of attack (AoA) indicator reads 14. This is an indication of the angle of attack that the aircraft reaches without any input from the stick.

A quick glance at the instruments reveals that each engine of the Hog is consuming around 2,200 pounds of fuel per hour. Assuming a total fuel load of 9,600 pounds, we have around 2 hours of flight left.



So, let's now increase our angle of attack a little bit. That's done by pushing the stick backwards. For long periods of time, it's kind of difficult (and exhausting) to keep your stick input consistent and even. That's why we have the trim! Yeah! Let's trim the nose up one or two notches. I know that as I do this, the aircraft will be trimmed for a larger angle of attack and a lower airspeed, so I don't need that much power now to keep flying straight and level and thereby reduce my throttle a bit.

I have trimmed the aircraft's nose one or two notches up and reduced throttle until achieving level flight. I am now flying at around 200 knots. Nose up -> more angle of attack -> less airspeed.
The angle of attack (AoA) indicator now reads 16. Angles of attack between 15 and 16 are used to do some cruising in the Hog.
Just with two notches of nose up trim, we decreased the fuel consumption and increased our flying time by one hour. Calculation above assumes a total of 9600 pounds of fuel available.



Let's go loco and trim the nose up one or two notches more. I have the Hog now trimmed for a higher angle of attack and thus a lower airspeed, so I ease the throttle a bit until I get into level flight again.

More nose up trimming. My aircraft is now trimmed for an airspeed around the 170's.

The angle of attack of indicator (AoA) now reads 18. Angles of attack of 17 and 18 are used for endurance or maximum loitering time. See next screenshot.
We may be flying slower now, but look at our endurance!

The moral of this blog entry: watch for your tim/angle of attack! After a long commute to the kill zone, you may be arriving with a Hog trimmed for something else than a gun run. This may not kill you but the aircraft will be heavy to maneuver. In case of doubt, neutralize trim before the bomb/gun run.

Some useful values (please remember that the Hog's AoA indicator has values in arbitrary units, not real/physical angles):

  • AoA for cruising: 15-16
  • AoA for maximum endurance: 17-18 (may come in handy for loitering)
  • AoA for landing approaches: 19-20-21


This blog was never in the tutorial business, but my inability to properly explain this angle of attack-based form of flying has me very frustrated. I can only wish that this blog entry will spark some interest in the topic among you virtual pilots.

Cheers,

Thursday, October 21, 2010

How Much Difference a Good Looking Map Can Make?

I am the king of vanilla gameplay and visuals. Not that I'm proud of it, but I just don't mod my games. There are a few exceptions, though. The map mods for HPS Simulations games made by Philippe Divine are an example of mods that I follow and download regularly.

Recently, he added map mods for the "Total War in Europe" series. Please see below an example for the "War in the Southern Front". BTW great game at the operational level of war.


Before the mod. El Alamein to Tobruk scenario. Click the image for a detailed view.

After the mod. El Alamein to Tobruk scenario. Click the image for a detailed view.
The scenario description, taken from the game:
El Alamein, October 23rd 1942: Two years had passed in the struggle for control of the Western Desert. Each side had won, and each side had lost, neither side had managed to inflict a decisive defeat on the other. The two sides had frequently been compared to two boxers, each tied with the elastic rope of their supply line, as one moved further from the supply source, the stronger the pull his rope exerted to get him back to his corner. The balance had now passed back to the 8th Army, close to its supply and getting stronger each day, while the Afrika Korps was at the end of its rope and getting weaker. Montgomery had planned a deliberate bleeding of Rommel's daunted troops, attacking here and there to cause them to react and burn precious fuel in constant movement. The time was now ripe to finish the Afrika Korps once and for all. Monty's plan was for XIII Corps to mount holding attacks, while XXX Corps delivered the main blow in the north. Two corridors were to be secured so that the armor of X Corps could move through the extensive minefields and destroy the Axis armor. British Prime Minister Winston Churchill called the Allied victory at Alamein "The End of the Beginning!"

Cheers,

Monday, October 18, 2010

The Breach - A Custom Edited Short Made with Medal of Honor - by BO



This one from BO (AKA DevilDog), Iraq War veteran and badass video editor. Thanks for your service and for the video, BO! Salute!

DCS: A-10C Warthog - Angle of attack: watch it, is not just a stall indicator - Part 1


You like to get to the target as fast as you can, push the buttons, drop the bombs, fire the missiles, strafe the tanks ... The fun things. All cool, dude. Same here. But have you checked your flight gaits lately?

If you are one of those flight simmers who think that the throttle controls airspeed and that the stick controls climb or descent rate, you need to go back to flight school.

Believe me, back when I started flight simming I wish somebody would have been as blunt as I am being with you right now. My flying was a continuous phugoid, an unruly struggle of chasing the vertical speed indicator without knowing what the f**k I was doing.

A while ago I posted an entry about the infamous "angle of attack"  flight parameter and the epiphany I got learning about it from the venerable book "Stick and Rudder". From the book introduction (this excerpt is also in my previous blog entry):

At this very moment, thousands of men, trying to learn to fly, are wasting tens of thousands of air hours simply because they don't understand how an airplane flies; because they don't see the one fact that explains just about every single thing they are doing; because they lack the one key that with one click unlocks most of the secrets of the art of flying.
In the textbooks, this thing is discussed under the name of Angle of Attack. The story of the Angle of Attack is in a way the theory of flight: if you had only two hours in which to explain the airplane to a student pilot, this is what you would have to explain. It is almost literally all there is to flight. It explains all about the climb, the glide, and level flight; much about the turn; practically all about the ordinary stall, the power stall, the spin. It takes the puzzlement out of such maneuvers as the nose-high power approach; it isthe theory of landing. No maneuver can be fully understood unless you understand this one thing. You may then still not be able to fly well; you may still be clumsy at moving the stick and rudder perfectly together. Your eyes and ears and feet may still be a little dull; but you will understand flying and not be puzzled; you will be able to figure out what you ought to do; you will be able to analyze your own mistakes; and you will get by.

At the risk of repeating myself, I'm going to explore different flight conditions for the A-10C viewed from the angle of attack point of view.

My Hog is not climbing, neither stalling. It's flying straight and level at 143 kts IAS!
Stay tunned.

Cheers,

Sunday, October 17, 2010

DCS: A-10C Warthog - Thrustmaster MFDs Work Out of the Box!

I need a new desk ... or a cockpit!
Yesterday I got a couple of Thrustmaster MFDs at my local Microcenter. I was really surprised to find out that they work in DCS A-10 right our out of the box (no tweaking or programming necessary).

These MFDs are not a "must have" toy for the flight simmer. They just provide some relief to all that mouse clicking to have to go through in the virtual cockpit. I'm looking forward to put these two MFD button gadgets on top of a monitor displaying the actual MFD graphics.

Cheers,