A couple of these mods were in my library already, although tried and de-activated because they were in very early versions. But they have been re-vamped and brought into new versions with lots of improvements.
Again, with most of my time spent in singleplayer mode, these are the ones that work the best for me.
ASR AI3
Intended for multiplayer, it works great in singleplayer too!
bCombat
bCombat is an all-in-one Single Player infantry AI mod.
It aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.
C2 - Command & Control
Holy Cow, this one gives you great control over your virtual team mates.
From the file description:
Arma 3 handles individual AI movement very well, but forces the player to micromanage as
soon as plans become a bit more detailed. C2 tackles this issue and gets the best out of your AI with ease. Use it's two modes alongside the default controls and prepare for a new experience.
Send units to the positions of 3d indicators or plan routes with a comprehensive tablet device. Adapt the shape of your environment or fortify a building in seconds. Plan a fully automated insertion or extraction, orchestrate a raid or have your driver take you for a gunning stroll - C2 is there to help until you run out of ideas.
![]() |
| The "move to" order, in C2's mod form. Very precise movement orders. Each element of the squad will move into the green/yellow markers. |
![]() |
| Which by the way, it was a sunken patch of terrain where I absolutely needed this fire team to be at. |
![]() |
| This other feature of the C2 mod, the "console". Note how I can order sequential waypoints, modifiers to each of them, and conditions to proceed after reaching each waypoint. Very tacti-cool. |
![]() |
| The C2 mod includes a very easy to access radial menu that saves an enormous amount of time and finger stress. |
Cheers,






No comments:
Post a Comment