Saturday, March 12, 2011

John Tiller's Squad Battles Modern War - Collateral Damage

If you are playing Tiller's Modern War, have you noticed the grey icons that look like objectives, named "collateral"? A while ago I was just shooting at whatever insurgent would dare to stay in those. Bad idea: these are "avoid collateral damage objectives" and every time I order my troops to shoot at their location I get negative points for the victory calculation.


 

These collateral damage objectives can generate some tough situations like the one above. A company-sized infantry force (US Army, green counters) has gained a foothold in an Iraqi city (don't wan't to disclose exact location so not to spoil the scenario for you) and has to push northwest. Two objectives have been already taken (small green square thingies in the middle of the screen, labelled 20 and 50). Highlighted with yellow circles, the insurgents in those two locations. If I order fire at them, I will get anything between 10 to 30 victory points taken from my tally. Yet I have to advance.

Cheers,

5 comments:

Jerry said...

I haven't played any scenarios yet with collateral damage locations. Hopefully units don't opp fire into them when attacked from those locations.

JC said...

Ey Jerry, thanks for your comment.
I have the insurgents turn played at maximum speed (F8) and can't see what happens when the bad guys fire at my guys. It looks like my guys fire back and no points are charged against my side. But if you order fire upon the location, points are taken. We should check the manual. :p

Cheers,

gabeeg said...

I just lost a scenaia by avoiding these while playing the insurgents...did not understand them. After reading up, it seems op fire nor assaults trigger the negative points..only directed fire.

JC said...

Hi gabeeg, nice seeing you here.

Thanks for the clarification. Assaults do not trigger these negative points? It's going to be hard to assault those places without suppression. :p

Cheers,

gabeeg said...

After playing insurgents a number of times now in PBEM, I can say that insurgents do not hold up well in an assault for the most part. Which sucks (as an insurgent), cuz they are only effective in close... :)