|This image is from the AAR recording tool in Steel Beasts. My first TOW missile hit the enemy tank to no effect. A combination of aspect (TOWs are better used when fired at the enemy flanks) and high range may had an impact.|
|The enemy tanks keep pressing towards the village. They were just about to get out of my sights when I fired a second missile.|
|This time is a good hit, just in the junction between turret and hull.|
|I try to engage the other tanks, but they just disappeared behind the treeline near the village. Note the open terrain elsewhere.|
|My dismounts at the village make a stoical stand against the BMPs, which start to chew them up whenever they see them. Note the smoke in the far background.|
|The TOW finds its target. Luck has just switched sides.|
|After switching to the thermal sights, I can see through the artillery's mayhem. I get to destroy another BMP.|
|On the meantime, at one of the crossings, my infantry is already taking shots at the BMPs.|
|A few minutes later, my infantry just stopped cold a whole platoon of BMPs.|
|Our logistics truck is worryingly close to the FEBA ... But hey, this is Air Land Battle or what? EDIT: Air Land Battle Doctrine called for continuously engaging the enemy in depth. Many supply convoys would have ended very close to enemy formations.|
|We mount our M113 in order to engage the remainder enemy vehicles from another angle.|
|A quick ammo check among my dismounts indicates that they have ran out of AT-4 rockets. I decide to pull them out of the village under a new smoke barrage.|
|An infantry man from the 1st Squad withdrawing from the village. Note the artillery-fired smoke in the background.|
|The withdrawal of my dismounts from the village works more or less fine. One squad got caught in a very bad spot by an enemy tank (background). A few casualties that could have been avoided.|
|As for my TOW team, now mounted on the M113 we take off for a trip a bit too wide on the enemy's flank. We are very careful not to end up in any enemy vehicle's sight because the M113 has not the thickest skin.|
|After finding a seemingly good spot to dismount, we are forced out of the M113 by enemy fire from a BMP. It is smoke what saves us and our vehicle from a quick demise. Our vehicle limps back a few meters, its suspension busted by the enemy fire.|
|Repositioning to engage the enemy BMP.|
|I order an artillery mission (black smoke in the background) to suppress the enemy vehicle and its dismounts so we can maneuver into a good firing position.|
|The artillery suppression, the obscuration of the smoke and our thermal sights combine perfectly. One more enemy BMP is out of commission at the other side of the missile launcher.|
|We arrive some 1 km south of the village, walking and hauling our missiles and launcher. A new smoke fire mission is active at the village (see insert). The river crossing site is littered with enemy vehicles.|
With our missile supply down to zero, we pull out completely from the fighting position. All the dismounts have now reached their vehicles and the party of the doomed moves west for another meeting with destiny.
End of AAR.
Quite an enjoyable mission. Sorry it took so long to compile and I hope the AAR conveys the excitement of being David against a highly mobile Goliath. A few observations are in order before I sign out.
- The dismounted TOW team's forte is fighting at extreme ranges. The team is seemingly hard to spot from the distance. In addition to that, the increased range offers the chance of pulling out in one piece. By the way, relocating a dismounted TOW team takes a while and the movement is hampered by the weight of the hardware.
- The recommendation to use the TOW missiles in firing positions from the enemy's flank could not be practiced in this scenario. I wasted one precious missile against a tank which didn't even flinch because I was firing at its front.
- One of the worst enemies of the dismounted TOW team is the limited ammo. Moving to the supply trucks and resupplying takes an amount of time that is not compatible with a high tempo mechanized combat environment.