This scenario is small but packs a lot of good punches against the player. It is small and allows the player to focus in its tactics. The enemy forces are randomized, so the replay value is above average.
The mission briefing follows.
|Right click and open in a new window/tab for a better view. This is the mission briefing. In a nutshell, your parent unit is still shaking itself from a road march. Go and find what's up with the enemy.|
|The area of operations is a narrow (1.5 km) corridor of hills and woods. The fight is expected to at close range.|
I can't claim that I thought too much about it when I started my movement to contact without dividing my team and attempting a bounding overwatch. It was much the result of too much confidence, I guess.
|Heading towards phase line Oder. I stuck my platoon to roads for the most part of the scenario, which is a dangerous premise in enemy controlled territory.|
|Engaging the first enemy victors. Just some BTR-80s, engaged from short stops. Note our formation type (column, in the lower panel info), we didn't even deploy into a battle position.|
|A custom I grew fond of is to put the tank in a turret down position and peek out from the turret as the commander. No thermal imaging, though. But at least the whole tank is out of the enemy's line of sight.|
|Scanning the terrain ahead with the thermal sights.|
|Engaging some additional BTR-80s, which were retreating by that time.|
|By this time, some BMP-2s have crossed our sights. The enemy gets stronger as we advance towards the objective.|
|We are leaning on the woods at the south flank of our sector. The are enemy IFVs we just destroyed have left a few infantry around so we steer out towards the center of our sector.|
|Contact! A Russian T-80U as seen from the gunner's position. We lost a tank while deploying into a battle position.|
|We engaged a few enemy tanks and we succeeded. By now we are deployed and engaging from cover. This is another T-80U, concealed among the trees.|
|Right click and open in a new tab/window for a better view. We expected more enemy tanks to counter attack us, but they never showed up. We moved towards the objective and the mission was over.|
I don't recall any of my tanks shooting while moving during this scenario. I recall stopping to fire each round because I didn't want to keep moving in one direction and having my main gun pointed into another. Maybe I should have kept moving and looking forward while my number 2 took care of the flank's threat/s. But in general, I have had very bad experiences with firing from the move in this type of terrain. The so-called "battle space" changes too fast while on the move and doesn't allow me to scan the terrain properly.
Note: FM 17-15 (Tank Platoon) defines "battle spaces" as:
... battle space is the three-dimensional area in which the platoon can acquire enemy forces and influence them with effective fires.
|As seen in this debrief screenshot, our fellow tank fell to a flank shot.|
|Another flank engagement. This time against a BTR-80 on our left.|
|The same situation as above seen from the target's point of view. Note the close range of this fire exchange (we are in the background).|
|On the bright side, we had no issues hitting and destroying the enemy tanks.|
|Another great shot. Despite the precise gunnery, this turret didn't blew up to the sky.|
|I recall shooting this round. The trees were concealing most of the enemy tank and that right chin was all I could make out of this target.|
TacNuggets #1: Overwatching and Overlooking Battle Spaces