|7.62 mm PPD SMG vs. German halftrack. Plot of detection time vs. distance in the sandbox mode.|
|The accuracy of the Russian SMG at 188 m (yellow line, this is the distance between the firing unit and the target) is pretty decent. One can expect the German halftrack being hit with every other round of the Russian SMG.|
|The damage probability is abysmally low. This is likely due to the low penetration of the 7.62 mm round into the armor of the halftrack.|
|The armor data for the target halftrack shows non-penetrable steel at all sides of the vehicle, except off course on the top, where there is no armor.|
Seriously speaking, given the lack of penetration of the 7.62 mm round on the armor of the halftrack, the kill of the halftrack could have actually been a kill of the crew by rounds that entered through the top of the vehicle. This is something that BilH suggested in a comment to the original blog entry. However, the kill probability when a round hits the top of the vehicle is the same than the kill probability of one that hits the side of the vehicle. This is a bit odd.
I'm running the combat simulation with the combat resolution screen set to very low detail so to speed up the process. Now I am wondering that if I would have been more patient, the details of the kill would have been presented in such screen.