Wargame Design Studio is on a roll. Yesterday, the first installment of Age of Longbow was released. This marks the third game in the Sword and Siege series.
Wargame Design Studio is on a roll. Yesterday, the first installment of Age of Longbow was released. This marks the third game in the Sword and Siege series.
While revisiting Combat Mission Shock Force 2 in single player mode, I felt compelled to try again at the ATGM Ambush scenario. In command of a US Army reconnaissance troop (mix of HMMVs and M3A3s) I was quickly reminded of an old paper from the The Institute Of Land Warfare (Trading the saber for stealth: Can surveillance technology replace traditional aggressive reconnaissance? by Major Curtis Taylor).
The use of the targeting pod for Maverick missiles' boresighting and aiming has always been problematic with my old trusty Thrustmaster Warthog throttle.
The development team is actively monitoring community feedback and is committed to making improvements.
They are adopting a faster-paced, more transparent communication approach to keep players informed.
The overall goal is to continuously improve the game, refine features, and engage with the community.
DCS AH-64D Apache - Tactics Primer
Some 13 years ago, I started posting a tactics primer series for the Black Shark flight sim. This series relied heavily in Richard Sheffield's Gunship Academy. This book was originally intended as a sort of "strategy guide" for the wildly successful Gunship by MicroProse.
I once started a redux/remix/repost of that series, with the help of DCS's AH-64D Apache. The subsequent patches/fixes (?!) of the DCS module made me drift away from the module because it became very tricky to fly. The latest patch has included some major changes in the flight/stability systems that appear to be pointing in the right direction, so I think it is time to resume with the series.