In a rare example of early victory, I attacked with two platoons of Abrams tanks. My objective was in an area that was being used as a withdrawal route by Syrian Republican Guard armored units.
Moving forward and firing from the hip ( :) ), the US armor moves forward into their battle positions. |
Complete and utter destruction. Those T-55s didn't have a chance against my Abrams. |
This battle position (1st Platoon) had the 1st Platoon cleaning up Syrian armor like there was no tomorrow. Formation was a tad tight, but it was working. |
Until I did this ... |
The tiniest fold in the terrain left this tank fighting its own firefight. You will see the outcome later. |
On the other side of the sand pile, just a few meters away the other 3 tanks in the platoon are having fun. |
Without a wingman, the odds of being killed increase. |
Should have done this before. |
It was like walking into an ambush. |
And it was a very close call. |
A quick victory at the "basic training" level of difficulty may explain the quick Syrian collapse and surrender. |
I have this narrative compiled in a video, which you can check in YouTube:
https://youtu.be/5PKoAbIT8oA
The tank loss took some victory points away from my score. I made a serious mistake by leaving that tank alone and unsupported. It was just a few meters away from the rest of the platoon, but the terrain avoided the latter from providing fire support.
Cheers,
5 comments:
Nice, you get back on the old CM, no the oldest, the controversial war on the terror one, man when you read about it sounds so 2000's. I like it but for modern the BS is the best.
The little meters that you move are a big difference perhaps because the actual CM are not exact point kind of movement but area movement, which got his pros and cons.
Very nice.
Just how big a battle (in terms of number of units and battle area) does the engine support?
Also, are the scenario files raw text (like in M1TP2) or binary?
Hi Marco,
Yep. I keep going back to CMSF because the enormous amount of virtual hardware to play around. You are right, the resolution of the positions of the units has increased. Maybe I should have used Black Sea ...
Hi Dimitris,
The battle areas are tiny for typical tank engagements. a 2x2 km map with some trees and built up areas will start to show some lag. The amount of units is not so problematic as far as I know. But yes, the virtual body counts will add up to the performance impairment.
Cheers,
It's almost been a month and no posts! Hoping all is well.
Yeah man, you concern us after that encounter with the syrian republican Guard, hopefully you made it to the extraction point.
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