ArmA 3’s official release is hours away and I know that I
will fall in unconditional love with it. I’m just that hard of a critic. But before
that happens, allow me to put into words my last effort of resistance.
1.
Competition is ferocious and the market has the
last word, but the setting of ArmA 3 sounds implausible and a lot of the
featured military hardware is too futuristic.
a.
The likelihood of a Middle East superpower, as
generic as BI wants to present it (is it Iran or some other made up country?), rising
within the next thirty years and looking into maritime projection seems remote.
Imagine the reaction of Turkey, Saudi Arabia or Israel to a Mediterranean
invasion! They say that reality is stranger than fiction. There are plenty of potential
sources of conflict out there. Ironically, Operation Flashpoint Dragon Rising was
more verisimilar than ArmA 3.
b.
The above blue pill swallowed (you may call it “let
it go it’s just a game”), what’s the likelihood of Middle East country being
able to afford the weapon systems featured in ArmA 3? Not that these systems
are totally made up … It is just that the OPFOR’s organization and opulent
equipment looks like a defense contractor’s sales pitch.
2.
Many of the irritations that were in since Cold
War Crisis are still there
a.
Getting yourself stuck on rocks and bushes. It
happens less, but it is still there.
b.
Driving. Improved now, but I just want to drive
like I am totally sober
c.
Vehicles with AI crews that drive like in a Fast and Furious movie while in the open
and like a drunk moron in closed areas.
d.
The utter inability of the AI to use indirect
fire. Without some coding effort, that is. If modders can do it, why not BI?
3.
Not many new tactical talents vested upon the
AI. I like ArmA’s AI and yes, it is the best out there. ArmA 3’s AI is
allegedly better. What about a notch more? Something like, ambush or attack by
fire commands? I know these things can
be asked from the AI with proper commands, but the meaning of the mission gets
lost in the cumulative defects of the individual commands.
This new ArmA 3 was without any doubt a huge project. Keeping
all in perspective, the overall balance is a primary focus on looks, user interface
and new content. Lots of new content. The new content stopped just a few inches
short of a G.I. Joe movie, but that’s just my opinion. But who am I to judge? Content is what scored
Bohemia Interactive a victory over America’s Army 3 in a bid for the US Army’s
attention. In the words of Col. Casey Wardynski, “we lost because it didn't [AA3] have enough water towers or cars with
orange bumpers”.
Anyway, the clock is ticking. Resistance is futile.
3 comments:
I am looking forward to the release and intend to pick it up on Steam (hopefully in a few hours). I appreciate your sober analysis of the product and agree with the points made about possibly being too futuristic to be plausible. And it is a sad sight to see that it appears the developer is silently looking on the mod community to continue to carry their water in terms of improving the game (kind of like releasing the D-Day DLC for Iron Front and forgetting to put in parachutes).
Don't play with AI, find an online community, that's where the good stuff is. You're missing out on the best ArmA has to offer.
that aside I completely agree with your opinion of the setting. I really liked ArmA2's setting and would have liked more of that. contomporary equipment more likely story
Hi Ranger,
I never forget the comment you made a few months ago about the pistols not showing in their holsters. It's the little things what sometimes kills a franchise.
Hi Essah. Good point. I do play with an online community. Guess who we play against? :)
Cheers,
JC
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