This is a short AAR of a custom-made scenario of Iron Front Liberation 1944 (review copy v1.60).
The scenario is fictional and more like an excuse to kick the tires of Iron Front on my own terms and not with the material already included in the game. In this scenario the Germans are stretched thin in a hopeless defense against a Russian Guards Corps. As discussed elsewhere, the tactical doctrine of the German Army during WWII was, for the rare occasion (?!) of finding themselves in the defensive, there would be a main line of resistance but it would be behind a series of mutually supported positions deployed in depth. Yeah, it's not cool to show a thin skin to the dagger of the enemy.
The forward line of the defense is a series of outposts, mostly for just early warning than nothing else. In this scenario, I am in charge of one outpost and the patrols our commander sent in front of us came back all panicked. Enemy tanks supported by infantry coming our way ...
The outpost in this case is just three mutually supported trenches. The trenches in the flanks have a MG42 and a panzerschreck soldier each.
This trench is included in the editor as an object, so you can deploy it as you wish. Showing here the trench in our left flank. |
The trench in our center, just two MP44s to provide support for the trenches in the left and right. Enemy is advancing from the far background. |
Did you notice how the trenches have frontal cover? Awesome! You fire from these trenches at an angle (see below) and your front is not exposed to massed enemy fire.
The depression behind our position is unlikely to be very inviting for the enemy tanks, so we expect them to move through our flanks, which in turn will expose them to the main line of resistance's AT gun fire. So the panzerschrecks are oriented towards our flanks. The MG42s are pointed towards a kill zone some 40 meters from the center of our position.
The remaining Russian tanks fire back at us. Their rounds fall short. |
Then, I hear MG fire and I see blood splattering. I thought that the enemy infantry was assaulting our position. I duck for cover and I see the soldiers sharing my trench ... All dead. Where is the enemy firing from?
... And this is the last screenshot I could take. I never made it alive from that trench. :) |
Cheers,
12 comments:
Those trenches do look really nice, and seems to blend well into the terrain. Too bad about the MG42/crate workaround you have to employ though
Ain´t there some dedicated HMG pits in the game for use? Think I saw some in the videos. Nice AAR btw. :)
In the editor there is a special deployed MG for the trenches.
Nice AAR. Have you ever considered posting your scenarios online somewhere? Even if they are just run out of the editor (like mine) they look interesting.
They found themselves in the defensive for the most part from 42 up to the end!....I am sure there are nice surprises like those trenches in the editor.
Hello JC,
Really appreciate these small vignettes of yours: gives me a taste of the game/action - without that I have to invest the time in the gaming :-)
Re Iron Front: would you consider it "better" as WOII sim compared to Combat Mission Normandy ?
Rgds, Koen
Trench warfare, I'm very curious to how this very important bit will fare in the game. Could you do a test to see if being in a trench will actually save you if it lands about 5 meter from you?
A shell I mean..
It's certainly a lot of fun, IF:L44 that is. That said, it's chocked full of bugs and needs a lot of work, which is odd as it's based on the 1.60 ArmA II patch. These issues simply shouldn't be there at this juncture in ArmA II's code.
Regarding the bugs, is it just a case of poorly scripted missions? Or you get bugs even when creating your own missions or when in multiplayer?
That last shot could have easily been the fade-out finale of a WW2 war movie - well done!
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