Saturday, March 24, 2012

Pet Peeve of the Week: Rubble in Red Orchestra 2

Have you ever stepped in a real pile of rubble? Freshly made rubble, crafted by a demolition, bomb, earthquake, tornado or Godzilla. If not, let me tell you it makes moving around very difficult. It will bruise your lower legs, twist your ankles and won't let focus on anything else but your next step out of fear of being impaled in a rusted broken iron pipe.





One of the "hot" FPSs out there these days, Red Orchestra 2, is centered around the urban fight at WWII Stalingrad. The amount of virtual rubble looks as abundant as the real life counterpart. Yet you can sprint through it like Speedy Gonzales ...

These AI bots are zooming in and out of the building through what in real life would be the least favorite route.
Modelling realistic urban rubble from the visual point of view would be a nightmare. I am OK with the visuals that Red Orchestra 2 has. But the way we can move through it is just plain ridiculous. A speed modifier would be great.

Cheers,

5 comments:

mobias said...

While I am also a stickler/complainer with the lack of realism in most modern shooters these days, I will play devil's advocate and theorize that most people would go crazy, in this game especially [with all the rubble] if they were running about planning their next ambush when, whoops, auto-slow kicks in as they have just tread over some bricks or a broken window frame. A majority of the entire map would be in this slow-mo running pace, and ppl would be frustrated, and end up modding it asap. What I DO wish they would change, is the insane amount of speed they model people walking/running..usually nothing close to real life, no chance to strategize or plan attacks, as everyone eventually just runs amok chaotically just trying to shoot the first bad guy that pops up before they get shot. NOT realistic at all...

Route Clearance said...

Shouldn't it read; "Pet Peeve of the week: Red Orchestra 2"?

Just sayin....

Unknown said...

There are RO2 competitions, though I've never seen one. The game has a decent command rose system that allows you to command AI quite well including giving flanking and move orders, and the game itself rewards team play.
I'd love to see an actual team of RO2 players use fire and maneuver in a game--which has a rather decent wounding and suppression system that allows you to actually keep an enemy's head down. I've seen some people play as groups, though most games turn into "GUYS, GET INTO B SO WE CAN CAP."

JC said...

I think mobias nailed it with the speed comment.

@Bryan: LOL, man. You are a smart fellow ...

@ Desdinova: what else do you guys play @ the Dog Coy?

Cheers,

Unknown said...

We play Arma 2 as a group officially. But we play as a group in other things. We had a short lived RO2 server back around launch, but as unstable as it was, it was a bit of a mess--Also we weren't digging the idea of policing it to get everyone playing as a coordinated platoon.
We've got a group that plays world of tanks regularly, they use some real tactics (Even used a battleship formation once) to good effect. A few other guys and myself do some regular PvP in CM:BN. But most of us recently have been playing Wargame:European Escalation together.
So as a full group, we really only do Arma 2. Doesn't mean we take our unit tags off in other games though.