The game: DCS Black Shark
The tactical situation: a flight of two Ka-50 is prepping by fire the route that land forces will use to advance through insurgent-controlled territory.
The topic: sensors are good, but watching out of the cockpit is what keeps you alive.
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We stop well ahead every built up area to scan ahead. |
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Found a truck-mounted ZU-23-2 near the road. We fired at it, but the range was too high (3.4 km). |
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In search for a better angle of fire and a better range, we fly parallel to the road with the threat at our left. |
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At the new firing position, the range is still high. But the field of fire is extremely clear. |
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The new firing position and my sustained staring at the SHKVAL got us too close to a new built up are. Another AAA position fired at us and hit me. |
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The shark is bleeding smoke as I pull it out of trouble. The enemy AAA keeps shooting at us: see the tracer just below the rocket pods in my left pylon. |
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With all this damage, I'm surprised I could fly the shark out of the enemy fire. |
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Emergency landing. This is not going to look good in my pilot's file. |
The enemy system that hit me was another ZU-23-2. I was a fool letting my flight so close to the built up area. But while reviewing the mission track I could see a first burst of AAA not hitting me. If I would be watching out through the window instead of the Shkval screen, I could have avoided the enemy fire.
Cheers,
3 comments:
Great game!
I guess this is why the AH-64 Apache has two crew members. It's difficult to fly the helicopter, use the weapons systems and also keep an eye on what's happening outside, all at the same time. :-)
On another topic, how would you compare Black Shark with A-10C? Would you recommend one game over the other? I know the A-10 is still in beta, but any insights to the differences between the two games would be appreciated.
Thanks for your comments, gents.
@ Johan, spot on!
Even so, in his book "Apache", Ed Macy mentions that it is still quite taxiing to man all the systems.
Cheers,
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