I was browsing the Grogheads.com forum and I came upon a discussion thread about Arma 3 mods. Being the ultimate solo player that I am, I updated my library of Arma 3 mods based on the useful info on the forum thread. Thanks, Grogheads!
Sunday, July 15, 2018
Wednesday, July 11, 2018
Panzer Battles North Africa - Wargame Design Studio Needs Your Input
The North Africa title is coming along very nicely, I can attest. Wargame Design Studio is working very hard on this title and you are in for a real treat when it is released.
The image above shows two alternative textures and colors that Wargame Design Studio has as candidates. They are asking for your feedback regarding terrain, water, buildings and shading for the maps. For a full description of the proposed changes, please take a look at this blog entry by David (head honcho of Wargame Design Studio) and join the discussion.
Cheers,
The image above shows two alternative textures and colors that Wargame Design Studio has as candidates. They are asking for your feedback regarding terrain, water, buildings and shading for the maps. For a full description of the proposed changes, please take a look at this blog entry by David (head honcho of Wargame Design Studio) and join the discussion.
Cheers,
Military Operations: Benchmark - Have You Tried It?
The benchmark for this very promising PC war game that will bring WWII alive from Armies through Platoons has been released already.
From the early version of the benchmark that I showed you before, there have been plenty of optimizations and additions.
From the early version of the benchmark that I showed you before, there have been plenty of optimizations and additions.
Thursday, July 5, 2018
DCS F/A 18C - Video Briefing and Debriefing - Ground Attack Mission in Support of a Landing Force
I just uploaded a video about my mission. I'm not very fond of long videos, but let's see if I succeed in keeping you entertained for the duration of this one.
Both the briefing and the debriefing are included in the video. The DCS Hornet, even at this early stage, doesn't fail to keep me hooked. The sense of satisfaction after a recovery -even the not very best as shown in the video- is enormous.
Both the briefing and the debriefing are included in the video. The DCS Hornet, even at this early stage, doesn't fail to keep me hooked. The sense of satisfaction after a recovery -even the not very best as shown in the video- is enormous.
Monday, July 2, 2018
Steel Beasts ProPE - Operation Sucrose - Single Player Scenario Available
Graviteam Tactics: Tielieketi Incident - Chinese AT Teams
Before I embark in the campaign, I like to get familiar with the capabilities of the two factions of this DLC.
Today, the Chinese AT teams. Featuring two recoilless rifles and a heavy MG, I have them facing a Soviet column of APCs moving down a road.
Today, the Chinese AT teams. Featuring two recoilless rifles and a heavy MG, I have them facing a Soviet column of APCs moving down a road.
Thursday, June 28, 2018
Valor and Victory - Coming Q4 2018
This squad, tactical level computer war game has Advanced Squad Leader written all over it. And Storm Over Arnhem ... and Rommel's Panzers ... and Stalin's Tanks.
Wednesday, June 27, 2018
REPOST: Maneuver Warfare: A Wargamer's Notebook - Surfaces and Gaps - A US Marines Squad's Contribution to Recon-Pull Command
This blog has been around for a while. Some of the posts were and are more popular than others. It would be a pity for some of the new readers not to get a chance to read those posts. In that spirit, time by time, I'm going to be re-posting some of the oldies. Be advised, some of them are quite old and may contain inaccuracies, grammar and spelling errors.
This series of blog entries are about the so-called "maneuver warfare" as explained by William Lind. The writings of Robert Leonhard will also be included. I claim neither expertise in the subject nor devotion to this way of waging wars and thus I am not trying to convert you into anything. This series is not an analysis or a review of all ideas about maneuver warfare but rather some explorations about the topic based on computer war games and simulations. Future entries will be delivered based in readership.
Surfaces and gaps is a very simple concept: avoid enemy strengths (surfaces), find a gap in the enemy lines and go for the enemy's position depth. Kinda common sense, we may say. The real acme is how to find and be ready for these gaps. Remember the enemy is not an static entity and will be on the move or react to your moves.
Finding and exploiting those gaps in a timely manner is what is known as "recon pull" (future course of action is frequently adjusted by lower echelon commanders to what your reconnaissance troops find out). That is opposed to "command pull" (future course of action remains constant for a considerable amount of time and determined by higher echelon commanders).
Today's entry is about the smallest unit action you can imagine during a recon pull. A US Marines squad is about to conduct a reconnaissance patrol after being stopped by a seemingly strong enemy position.
According to Lind, the usual infantry squad is too symmetrical (each fire team has exactly the same weapons). In page 25 of Maneuver Warfare Handbook, Lind proposes that the squad should be split in a probing/assault team (riflemen and grenadiers) and a fire support team (automatic rifles plus grenadiers).
In the next paragraph, Lind comments on how the exact composition of such teams should be adjusted according to the situation at hand. In wooded terrain, for example, he proposes that the probing team should be composed of two, maybe three riflemen with the rest of the squad as the support team.
Let's see how that works in ArmA 2.
This series of blog entries are about the so-called "maneuver warfare" as explained by William Lind. The writings of Robert Leonhard will also be included. I claim neither expertise in the subject nor devotion to this way of waging wars and thus I am not trying to convert you into anything. This series is not an analysis or a review of all ideas about maneuver warfare but rather some explorations about the topic based on computer war games and simulations. Future entries will be delivered based in readership.
Surfaces and gaps is a very simple concept: avoid enemy strengths (surfaces), find a gap in the enemy lines and go for the enemy's position depth. Kinda common sense, we may say. The real acme is how to find and be ready for these gaps. Remember the enemy is not an static entity and will be on the move or react to your moves.
Finding and exploiting those gaps in a timely manner is what is known as "recon pull" (future course of action is frequently adjusted by lower echelon commanders to what your reconnaissance troops find out). That is opposed to "command pull" (future course of action remains constant for a considerable amount of time and determined by higher echelon commanders).
Today's entry is about the smallest unit action you can imagine during a recon pull. A US Marines squad is about to conduct a reconnaissance patrol after being stopped by a seemingly strong enemy position.
According to Lind, the usual infantry squad is too symmetrical (each fire team has exactly the same weapons). In page 25 of Maneuver Warfare Handbook, Lind proposes that the squad should be split in a probing/assault team (riflemen and grenadiers) and a fire support team (automatic rifles plus grenadiers).
The probing team, composed of riflemen and grenadiers, should act as the probing, breeching, and, where necessary, assault element. The support team, armed with the squad automatic weapon and grenade launchers, should provide firepower to suppress enemy opposition.
In the next paragraph, Lind comments on how the exact composition of such teams should be adjusted according to the situation at hand. In wooded terrain, for example, he proposes that the probing team should be composed of two, maybe three riflemen with the rest of the squad as the support team.
Let's see how that works in ArmA 2.
Tuesday, June 26, 2018
Steel Beasts ProPE - Operation Cахароза - OBJ Baikal
And now, for a long overdue mission finale!
Please see my two previous videos about this mission.
I was planning on posting this mission at steelbeasts.com, but I may need to tweak it before doing so. I kind of feel it was not so challenging, at least the second part.
Comment here or at YouTube if you are interested in this mission.
Cheers,
I was planning on posting this mission at steelbeasts.com, but I may need to tweak it before doing so. I kind of feel it was not so challenging, at least the second part.
Comment here or at YouTube if you are interested in this mission.
Cheers,
Sunday, June 24, 2018
Falcon 4 BMS - Update 5 - Somalia Theater of Operations
In one form or the other, it has been two decades on Falcon for me.
This week, Falcon BMS got an update (U5), which is mainly for the multiplayer gameplay. And also the release of project that I heard about but never followed up: The Somalia theater of operations.
This week, Falcon BMS got an update (U5), which is mainly for the multiplayer gameplay. And also the release of project that I heard about but never followed up: The Somalia theater of operations.
Subscribe to:
Posts (Atom)