tag:blogger.com,1999:blog-6055491912637469469.post951928048881780179..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: ArmA 2 Operation Arrowhead - Herding Cats: Trying to Get the AI to Stay at and Fight from a BunkerJChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6055491912637469469.post-15280885876856897962011-11-06T04:51:34.165-05:002011-11-06T04:51:34.165-05:00Think AI combat modes play an important role too:
...Think AI combat modes play an important role too:<br /><br />http://community.bistudio.com/wiki/ArmA:_AI_Combat_ModesAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-25954714850206001432011-10-18T09:54:25.356-04:002011-10-18T09:54:25.356-04:00oh, you have 2ng lv and up comments disabled. I wa...oh, you have 2ng lv and up comments disabled. I wanted to respond to kylania, in my experience doStop does nothing. it does break the formation (which is supposed to already be broken, since special is set to "none"), but when there's an enemy force approaching, the units don't hold their ground, they just scatter. the only way to combat this was the disableAI command (thank you for mentioning it, JC).<br /><br />anyway, I was wondering if somebody has had better experience with doStop. Ranger here seems to be implying it works if the unit was never a part of a group. but I have no idea how to do that, since every time I create a unit he is automatically assigned to an existing unit)Леоhttps://www.blogger.com/profile/06197219432413350558noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-21363538530073149172011-09-24T10:12:34.190-04:002011-09-24T10:12:34.190-04:00Thanks for your comments, gents.
Dylan! That mod ...Thanks for your comments, gents.<br /><br />Dylan! That mod is just great. I have it installed and I am using it for my latest games.<br /><br />Cheers,JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-37871827752643092772011-09-03T05:58:26.522-04:002011-09-03T05:58:26.522-04:00this setUnitPos "up"; doStop this is the...this setUnitPos "up"; doStop this is the easiest way to get where you want to go - <br /><br />The trick is to place the units as individuals first, not as a group first then ungrouping them by F2 to remove the blue line.<br /><br />Set five individual units with the Special field at "none" all in a straight line. Place the following code in each units (yes, each) initialization field:<br /><br />this setUnitPos "up"; doStop this<br /><br />You can use "middle" as well to have them in a permanent crouch. There is no need to name any unit.<br /><br />Then have waves of enemy attack the position - the units will stand their ground until their death, but as individual units not sharing information because they are not grouped.<br /><br />After they are set, then you can use F2 to group them together to share information and the group leader can issue targeting orders, and they will still stay put and fight to the death (at least they do for me).RangerX3Xhttps://www.blogger.com/profile/06935147333140536471noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-55050400042448284622011-09-02T15:12:16.726-04:002011-09-02T15:12:16.726-04:00You should get Zeus AI mod if you have not already...You should get Zeus AI mod if you have not already, Makes the AI so much more realistic.<br />http://www.armaholic.com/page.php?id=8250<br /><br />There is the download link if you want to try it out. :)Dylannoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-22392180066601078252011-09-02T13:49:18.395-04:002011-09-02T13:49:18.395-04:00To prevent then from going back into formation at ...To prevent then from going back into formation at the start put this in their init fields in the editor:<br /><br />doStop this;<br /><br />It basically will break the unit out of formation. They'll still follow commands like rearm and target and all that, just won't try to respond to formation orders.<br /><br />They'll also stop where they are to engage enemy units, exactly what you want. :)kylaniahttp://www.kylania.com/exnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-33995288756707168932011-09-02T10:51:36.803-04:002011-09-02T10:51:36.803-04:00Haven't had Arma 2 installed for awhile, but i...Haven't had Arma 2 installed for awhile, but if I remember correctly, you'll find already manned bunkers or perhaps machine-gun nests in the editor under "Units/Static". Hope this is helpful.Anonymousnoreply@blogger.com