tag:blogger.com,1999:blog-6055491912637469469.post9102074595211807694..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: Holystone-ing in Command Modern Air and Naval OperationsJChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6055491912637469469.post-26294491474207554612015-10-26T10:43:51.111-04:002015-10-26T10:43:51.111-04:00Will this scenario be made available for download?...Will this scenario be made available for download?Anonymoushttps://www.blogger.com/profile/14214506886881551261noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-34920758019908103852015-10-20T12:54:46.812-04:002015-10-20T12:54:46.812-04:00I'm looking forward to the update too, the tea...I'm looking forward to the update too, the team has done an awesome job of updating/fixing Command since the release. I'm just a bit worried that the campaign will be overpriced. If so, I guess there's always Steam Sales to look forward to.Johannoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-47822022605817567542015-10-20T12:38:07.312-04:002015-10-20T12:38:07.312-04:00That's OK :) I'm sure JC is pickled at the...That's OK :) I'm sure JC is pickled at the prospect of yet another kick-ass update (http://www.warfaresims.com/?p=3918) provided for free, together with an optional-purchase campaign pack with a comprehensive storyline (http://www.warfaresims.com/?p=4000). We're very excited about v1.09/NI and we know many people are likewise :)Dimitrishttps://www.blogger.com/profile/17699023366193788600noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-25107969638962512112015-10-20T12:01:35.477-04:002015-10-20T12:01:35.477-04:00I should have written Matrix/Slitherine, I didn...I should have written Matrix/Slitherine, I didn't mean to point out just Slitherine specifically.Johannoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-80134684932330944072015-10-20T10:54:48.622-04:002015-10-20T10:54:48.622-04:00I wish I could be excited for NI, but since Slithe...I wish I could be excited for NI, but since Slitherine is involved, I fear this "expansion", which is really nothing more than 15 new scenarios for those of us that already owns Command, will be horribly overpriced. There are already dozens of free community made scenarios avaiable for free.Johannoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-52363199036767724672015-10-20T07:54:05.079-04:002015-10-20T07:54:05.079-04:00Brilliant! Thanks Dimitris. Looking forward for NI...Brilliant! Thanks Dimitris. Looking forward for NI. :)<br /><br />JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-67414283412245529012015-10-20T02:43:24.827-04:002015-10-20T02:43:24.827-04:00Yes, you can set the event to be repeatable. So aw...Yes, you can set the event to be repeatable. So award 100 points if it stays in the area for 5 mins, another 100 points faor another 5 mins after that etc.<br /><br />One other neat option is to form two concentric circle areas around the Victor and award more points for the inner area. So now the player must choose between getting really close and accumulating points faster (better recording!), and gambling seriously with counter-detection, or playing it safe and keeping more distance.Dimitrishttps://www.blogger.com/profile/17699023366193788600noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-53561089161126695072015-10-19T11:47:38.745-04:002015-10-19T11:47:38.745-04:00Hi Dimitris,
Awesome! :) Will do. Now that you ar...Hi Dimitris,<br /><br />Awesome! :) Will do. Now that you are here: can you accumulate victory points based on the time that the trigger is active?<br /><br />Cheers,<br /><br />JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-64490281044082719992015-10-19T11:40:12.274-04:002015-10-19T11:40:12.274-04:00Hey JC :)
How about anchoring a set of refpoints ...Hey JC :)<br /><br />How about anchoring a set of refpoints around the Victor and then creating a "unit remains in area" trigger using this area?Dimitrishttps://www.blogger.com/profile/17699023366193788600noreply@blogger.com