tag:blogger.com,1999:blog-6055491912637469469.post5619189235958814899..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: Across the Canal - Scenario Available for Combat Mission Shock Force / MarinesJChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6055491912637469469.post-62550439410904016042012-08-05T23:38:17.494-04:002012-08-05T23:38:17.494-04:00Cool! Thanks! I will take a look.Cool! Thanks! I will take a look.JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-3774597315060795402012-08-02T14:46:05.642-04:002012-08-02T14:46:05.642-04:00Hi Bil,
I agree. I could not figure out how to wo...Hi Bil,<br /><br />I agree. I could not figure out how to work with the real life very fluid situation across the Saddam Canal. Do you think I cut the blue forces too short in the CM scenario?<br /><br />Hi jomni and Desdinova,<br />ARMA 2 would do it to a certain extent, but Desdinova is right. Commanding vehicles is a bit of a nightmare. I need a good and nice bridge. Do you guys remember in which ArmA 2 map do we have a good and long bridge?JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-52692602821247688442012-08-01T22:15:08.934-04:002012-08-01T22:15:08.934-04:00Arma 2 could work, but commanding the entire thing...Arma 2 could work, but commanding the entire thing would be a nightmare, even using the HC module. I still can't get subgroups to pass orders down or enter vehicles, so I think this would be a tough one.Anonymoushttps://www.blogger.com/profile/16591251555683319385noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-4377402365887766062012-07-30T10:57:08.893-04:002012-07-30T10:57:08.893-04:00Interesting. What about ARMA2? You can script th...Interesting. What about ARMA2? You can script the events but do you have the assets like the AAV?Anonymoushttps://www.blogger.com/profile/06994348090945988216noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-28776459227185994262012-07-29T23:23:42.621-04:002012-07-29T23:23:42.621-04:00Look's very interesting. I'll have to che...Look's very interesting. I'll have to check it out when my schedule allows.<br /><br />I understand what you are saying about getting every little detail correct... I think the best you can hope for in any game that is recreating a real event is to start with a setup as close as possible. Really the little details are rarely important, it's more important in my opinion to get the flavor of the action correct.<br /><br />Once you hit the start button all resemblance to the real event will fly out the window anyway.<br /><br />I'm interested to hear a comparison to the other game you played this scenario in.Bil Hardenbergerhttps://www.blogger.com/profile/04779242142296640109noreply@blogger.com