tag:blogger.com,1999:blog-6055491912637469469.post4991809340898959707..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: Falcon 4 Allied Force - Learning from the computer pilotsJChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6055491912637469469.post-5819155195596734092010-09-29T04:59:28.241-04:002010-09-29T04:59:28.241-04:00With missiles: I don't know for sure but don&#...With missiles: I don't know for sure but don't think it would :). They like to launch all of their missiles long before they are in range for possible overshoot to happen. The scissor flying is there to complicate his guns-solution.<br /><br />Other problem with the tactic is that there is very little energy after the bandit overshoots. One gun snapshot possibility gets offered in the scissor following his overshoot but when I add throttle power to line up the gun (I do get the snapshot chance but) it also causes me to overshoot :).<br /><br />So I think the best that has come out from this tactic has been when the bandit disengages for a while with a high yo-yo thus giving some time to turn on him and transition from a "going to get gunned from behind in any second" -position into a head-on and a turn fight. Basically what I do is a version of the "Gun Defense" on manual page 196.<br /><br />CheersVulcannoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-8263886715930886512010-09-27T18:31:22.630-04:002010-09-27T18:31:22.630-04:00Hi Vulcan,
Thanks for your comment and advice.
I ...Hi Vulcan,<br /><br />Thanks for your comment and advice.<br />I have to work out my graphics in all games. I have very little patience and time. Your recipe is quite welcome!<br /><br />As for the dogfight, some nerves of steel there, Vulcan! :)<br />Does it work when the bandit is loaded with missiles?<br /><br />Cheers,JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-23011157242390976032010-09-27T10:04:02.500-04:002010-09-27T10:04:02.500-04:00Hi there!
You may want to consider forcing some a...Hi there!<br /><br />You may want to consider forcing some anti-aliasing + anisotropic filtering on from your graphics card's settings there :) (Just a suggestion). Personally I have a profile in ATI Tray Tools (in Windows 7) for starting F4:AF with 8xAA (box filter), 8XAF and VSYNC forced off (from Direct3D-level). These with "-hires -g4" in F4:AF start-up parameters result in a pretty good looking and smoothly running simulator, IMHO :)<br /><br />Regarding the 1 vs 1 situation with a close bandit in tail: what worked for me is to go very low (~200ft), slowing down as slow as possible (without stalling) while flying horizontal scissors with the enemy (using TrackIR continuously to see his position and actions). It requires very active throttle control to keep the plane flying as slowly as possible. This has gotten at least veteran -level bandits in MIGs to overshoot (and some human players in IL-2 Sturmovik: 1946 multiplayer :)<br /><br />Just my 2 cents. Keep up the good work.Vulcannoreply@blogger.com