tag:blogger.com,1999:blog-6055491912637469469.post3826872409703698760..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: Command Ops 2: Rescuing CavalryJChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6055491912637469469.post-68154835015390651292017-01-04T09:51:14.467-05:002017-01-04T09:51:14.467-05:00NW, I couldn't agree more. Combat Mission real...NW, I couldn't agree more. Combat Mission really needs a unified system like DCS:W, instead of each module being separate, like it is now.Johannoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-59564560721855308802017-01-03T22:06:52.323-05:002017-01-03T22:06:52.323-05:00Hi,
It looks like you sorted it out. Thanks and s...Hi,<br /><br />It looks like you sorted it out. Thanks and sorry for the confusion.<br /><br />Cheers,<br /><br />JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-41772431798060382292017-01-03T20:11:29.312-05:002017-01-03T20:11:29.312-05:00Ah Johan, that would be me totally screwing the po...Ah Johan, that would be me totally screwing the pooch on reading comprehension today, is where I see that. <br /><br />Combat Mission I really like; would really, really love to see them release a unified latest-generation engine into which I simply plug the various scenario and unit modules (extant releases) and that'd be optimal. Kind of a DCS:W approach there.NWnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-41959220423670883402017-01-03T10:23:55.743-05:002017-01-03T10:23:55.743-05:00This looks great! If I'm understanding what I&...This looks great! If I'm understanding what I'm seeing correctly, can you fight on a large, operational, scale and then zoom down into the individual tactical combats and take it from there, thus developing a reciprocity of action that is player controlled at both the coy level tactical, regimental/brigade level tactical, and divisional-corps operational levels? That's very Total War-esque and something I very much appreciate in game design, as I always get frustrated when such and such a division is randomly number generated into failure on taking a single objective when I'm pretty sure I could have done better tactically myself.NWnoreply@blogger.com