tag:blogger.com,1999:blog-6055491912637469469.post2289692182339962634..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: Tigers Unleashed (HPS Simulations) - Gameplay Notes - Starting a Battle from ScratchJChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6055491912637469469.post-66393536918931583732011-12-31T10:09:49.498-05:002011-12-31T10:09:49.498-05:00Thanks 9train. More is coming up.
@Anonymous: I ...Thanks 9train. More is coming up. <br /><br />@Anonymous: I played PoA2 and off course it was a bit unwieldy at certain points. With this one, though, I am having a better time.JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-33338785960814232312011-12-22T09:14:08.634-05:002011-12-22T09:14:08.634-05:00Ah, scenario generation. Just as fun as in PoA2. V...Ah, scenario generation. Just as fun as in PoA2. Very inspiring.<br />Giving a first set of orders was a bit less inspiring because of unhandy interface and 30 second delays in LOS calculations.<br />And then PoA2 became unplayable. Resolving a boring turn full of simple movement to contact without fires on both sides for 10 minutes? Gah, we're not in NTC class and player is not been generously paid by DoD for playing this stuff.<br />I hope they did code optimisation in Tigers Unleashed. Otherwise, it could become painful to play a decent scenario.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-69789316207842206622011-12-22T08:11:48.455-05:002011-12-22T08:11:48.455-05:00Looks really cool!Looks really cool!Hadikhttps://www.blogger.com/profile/15542872848684801647noreply@blogger.com