tag:blogger.com,1999:blog-6055491912637469469.post1301712298552410244..comments2024-03-23T06:17:06.909-04:00Comments on Real and Simulated Wars: Dangerous Waters - War Gaming at All Levels ... Useful or Not?JChttp://www.blogger.com/profile/00770262108283393835noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6055491912637469469.post-34091833309008584932011-08-07T18:02:21.916-04:002011-08-07T18:02:21.916-04:00Thanks for your comments, gents. Very interesting ...Thanks for your comments, gents. Very interesting discussion.<br /><br />Carlos, I have TacOPs somewhere. I'ts a great idea.<br /><br />Dimitris, spot on. I'm not looking for super fidelity on either the low level or the high level game. But playing DW, I keep getting surprised how difficult is to find anything at a shorter range than in Harpoon.<br /><br />kylania, you are quite overqualified to fly the A-10 in ArmA! :p<br /><br />BluntForce, I see you are into that ASL thing now. I follow you with upmost attention. Maybe someday I should start.<br /><br />Thanks anonymous for the pointer on Fleet Tactis. Quite a great read.<br /><br />RangerX3X, your blog is fantastic and I will add it to my blogroll.JChttps://www.blogger.com/profile/00770262108283393835noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-36437601992149179302011-08-05T06:56:37.519-04:002011-08-05T06:56:37.519-04:00That depends on whether the priority is to "b...That depends on whether the priority is to "beat the mission" as opposed to experimenting & understanding the issues being (hopefully) illuminated. In the former case sure, you can game the game and come on top. In the latter, if the dissociation between RL mechanics and sim mechanics it too great, the game IMHO has failed.Dimitrishttps://www.blogger.com/profile/17699023366193788600noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-51662030938902667382011-08-05T05:54:25.874-04:002011-08-05T05:54:25.874-04:00This is the classic dilemma of playing a game as i...This is the classic dilemma of playing a game as it should be played vs. playing a game as it was designed. Only when you understand the limitations of a games mechanics can you successfully and consistently employ those mechanics against the games AI to achieve whatever objectives are laid out before you.RangerX3Xhttps://www.blogger.com/profile/06935147333140536471noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-55722335125857963482011-08-04T20:05:42.025-04:002011-08-04T20:05:42.025-04:00IRT your difficulty in naval simulations: I highly...IRT your difficulty in naval simulations: I highly recommend CAPT Hughes book "Fleet Tactics" as a good primer on the tactical/oerational level of naval warfareAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-27453583464511212752011-08-03T20:09:23.672-04:002011-08-03T20:09:23.672-04:00570 page manual? WTF. I thought Advanced Squad Lea...570 page manual? WTF. I thought Advanced Squad Leader was bad. Looks too complicated. But yes, I think that you can learn from one game to another I do it a lot in Squad Battles coming from Close CombatAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-26986281108020996622011-08-03T13:25:07.734-04:002011-08-03T13:25:07.734-04:00Well, it might not be tactics related but as far a...Well, it might not be tactics related but as far as mechanics are concerned my time flying in DCS A-10C has drastically improved my flying in ArmA2. I was never really able to fly A2 till I learned the "proper" way of doing things in DCS.<br /><br />I do kinda miss the more strategic games like 5th Fleet, Harpoon and Dangerous Waters though.kylaniahttp://www.kylania.com/exnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-7916294648363942982011-08-03T13:19:36.932-04:002011-08-03T13:19:36.932-04:00Most certainly it can, assuming (and that's a ...Most certainly it can, assuming (and that's a pretty big "if") that the macro-game takes into account the bulk of the factors that the micro-game rubs in your face.<br /><br />Let's say you play a lot of a tactical-level land combat game, where you come to appreciate the utility and limitations of artillery. Then you switch to an operational sim. If the op-sim designer pays attention to artillery (making it neither ov, your previous experience is likely to serve you well. If not, you may end up failing simply because arty is more or less influential than you were previously used to.Dimitrishttps://www.blogger.com/profile/17699023366193788600noreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-18776626811902363092011-08-03T06:05:55.953-04:002011-08-03T06:05:55.953-04:00i would suggest that you two play tacops against e...i would suggest that you two play tacops against each other and post about that. that way retarded ai is not spoiling the funAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6055491912637469469.post-69055892997533497652011-08-03T02:07:24.916-04:002011-08-03T02:07:24.916-04:00well, I play TacOps game(Battlefront)to help me in...well, I play TacOps game(Battlefront)to help me in Combat Mission Shock Force, has worked. TacOps though, even with all that graphic =/, is more difficult and challenging than the CMSF. I would suggest that you play TacOps and post something about.Carlos Ribeirohttps://www.blogger.com/profile/15956600518221217413noreply@blogger.com